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Scribable Item requirements

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Posted by: Fig Nastie.1302

Fig Nastie.1302

Greener, i took your advice and updated the Wiki. Now that I have updated the potted blue orchid, I will likely start doing that with other items I have made to assist other people with approximate scale and functions/movements associated with scribed items.

Scribable Item requirements

in Guild Wars 2 Discussion

Posted by: Fig Nastie.1302

Fig Nastie.1302

I agree with you Inculpatus. ANET can accomplish the same thing by tying items to guild levels and once they are achieved you can decorate your guild hall using scribing without taking a year to save up stuff or spending a ton of money on an aesthetic item of no functionality.

That would meet the time and excessive material requirements for guild hall completions but once unlocked have at it at a cheaper rate.

I appreciate and encourage everyone’s commens/discussion.

Scribable Item requirements

in Guild Wars 2 Discussion

Posted by: Fig Nastie.1302

Fig Nastie.1302

Doing a general search for it in guild wars wiki or on google did not provide any scale for the item and the items are not preview-able therefore there is no way of actually knowing what it will be like until you make it. I am not asking for it back, i am just asking ANET put more thought on what they are requiring for trivial items.

Our guild loves the aspect of customizing our guild hall and making our own jumping puzzles in there and decorating our houses (we have each claimed an area and are responsible for decorating it). Don’t get me wrong, I’m not complaining on all scribing, just saying that on trivial things you shouldn’t make them so hard to achieve as its pretty demoralizing (unless you are rich) when you have a vague idea of what it will look like and you go through a lot of effort or money and its vastly less satisfying when its accomplished.

And I’m sorry Khailyn, I do agree that it was our choice to decorate our guild hall and we did debate making it and elected to do so. ANET controls component drop rates and materials required to create items. Everything in this game is a choice, that doesn’t mean that its a fair choice, just as you mentioned with the leather requirements being ridiculously expensive but you still want to upgrade it and its your right to ask ANET to mellow out on such requirements should you choose to do so. ANET doesn’t have to listen but it would be nice if they looked after their player base when it comes to trivial items with no functionality.

Scribable Item requirements

in Guild Wars 2 Discussion

Posted by: Fig Nastie.1302

Fig Nastie.1302

Recently, a member of the guild purchased 50 rare seeds to create the Potted Blue Orchid. It cost 335 gold to acquire these seeds and the end result was an EXTREME disapointment.
I am hoping the developers see this and determine if there is a way to review the scribable items available, and have drop rates adjusted to be appropriate with the item being created. The potted orchid has 0 functionality, no animation, no interaction, is not seasonal, cannot be scaled, and cost nearly 100 times more than other plants which are many times larger (and prettier). An item like this is not justifiable to be so hard to create.

Other items that are seasonal, interactive, animated, etc we don’t mind putting in a little extra effort to acquire but the scale of requirements for inanimate objects in guild hall that you cannot use in game for functionality other than aesthetics, is in dire need of change. Many of my peer scribers are afraid to create items as a result of the example given above (which occurs all too often in scribing) and we are reaching out to developers to change these requirements or increase drop rates such that trivial items are obtainable.

My guild created a memorial as a result of this injustice and i have included the picture with this post.

Oh, and increasing the quantity of items placable in a space would be nice too.

Thank you for listening to my rant/recommendations.

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