Showing Posts For Fillet.6840:
I think may complain because PvE feels more like PvP with the random-ish Aggro Table. PvE’rs like control. Controlling who the mob hits, how much damage they should do, When the damage will come. This game doesn’t have that and its scary for some.
GW2 challenge=Finish the dungeon=reward: fun + cool looking armor + run it again in a different mode that is still challenging. go back to WE’s and exporing.
WoW challenge=Get the best gear=reward: gear that makes the rest of the game trivial and boring + Stand around in the Org/Sw Lobby.
GW2 Challenge =/= get the best gear. you are playing the right game the wrong way friend.
I think they should be harder.
At the beginning of the game the story should suggest that you have been poisoned, the antidote is found at the top of the vistas but the healing effect only last a short period of time.
If you go to long with out the antidote you will die permanently and will have to start over with a new toon.
If you fall from too high the effects of the poison are quickened.
Player 1: Where is the multi colored money?
Player 2: the what?
Player 1: The multi colored Money – You know the pink 5’s The green 20’s oooh and the orange 500’s I really those.
Player 2: Oh, you mean Monopoly Money. Yea, this is Trivial Pursuit. There is no money.
Player 1: WHAT! No money? But Monopoly has money, multi colored money. You cant even play that game without the money. In fact whoever has the most money wins. This game needs money so I can win it and rub it in-yo-face
Player 2: Yea, this is trivial Pursuit, There is no money, you see you roll the dice and mover your piece around the board and then…
Player 1: Piece? where is the race car I want to be the car or the thimble.
Player 2: there is car or thimble.
Player 1: No CAR! This game sux.
No there will not be Trinity specs in this game. The devs said as much, several times.