Showing Posts For Finn.7243:
GW1 had a pretty nifty customizable UI, you could scale and position just about every part of the UI where you wanted it. I wouldn’t mind being able to do that or just being able to hide a few things, like the Quest/Event tracker for instance. Also wouldn’t mind being able to hide everything other than the skill bar and chat window.
Fear durations on skill tooltips are not update/displayed for:
Rune of the Necromancer (6)
Master of Terror (Necromancer Trait)
Tested with SPvP Traits/Runes
I had stopped playing for a bit shortly after the Flame and Frost living story. I recently came back and noticed my Charr was extra spiky. It wasn’t like this during Flame and Frost.
Race: Charr
Sex: Male
Class: Thief
Weapons: Mystic Sword/Dagger
The only piece of armor I’m wearing in the screenshots is the vigil medium chest piece. It has been re-skinned to an item of different stats (lvl 80). I really do like that one spike that shoots out my fore-arm and goes past the elbow though, I’d like to keep that one.
(edited by Finn.7243)
When wielding the elementalists Fiery Greatsword, the 4th skill, Fiery Rush, will empty the adrenaline bar when it hits.
Ahh, Thank you very much.
I know the elementalist can get 3 different sources of endurance regeneration (4 if you count food), but never considered if endurance regeneration sources could stack or not.
Make it a chain attack.
You could do something like:
Chain 1: Shoot an arrow that does more damage the further away your are
Chain 2: Shoot two arrows in quick succession
Chain 3: Charge a shot, if range is greater than set amount, it cannot be blocked
You could make Chain 3 have a longer charge time than basic attack, kind of like Guardians hammer Chain 3. These are just thoughts though, you could make Chain 2 involve the pet somehow, like how sword gives pet might, you could make it grant the pet some boon or inflict a condition.