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Official Map Changes Feedback Thread (Spring Quarterly Update)

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Posted by: Fischshtick.1456

Fischshtick.1456

I have yet to play the new Spirit Watch or Foefire, but the changes seem pretty decent from what videos I have seen. Orb spawn on Spirit Watch might be a bit too long though.

Skyhammer, however, is dead to me with the current changes. It was my favorite map. Now it’s just like the others. All uniqueness is gone. People complained endlessly about the floors and falling, but that is what made the map unique. It required slightly different play styles and more awareness. Without the ability to knock people off or break the floors there is nothing special about the map.

The hammer itself is incredibly lackluster. The decap mechanic works if you insist on having it. However, the enormous amount of time between shots and the barely noticeable knockoff areas up there render it mostly irrelevant.

Still being able to dodge the shots despite the time between them is also awful. It is incredibly easy to dodge. The frequent firing of the hammer before made it a real threat and required careful timing and keeping an eye on your endurance.

Completely removing the old features of the map is the wrong way to go about it. There is a way to meet in the middle I feel. Longer recharge on breakable floors? Maybe remove some on the side points?

I’d prefer the old hammer to what is now in place. I enjoyed being able to sit up on the hammer and rain death from above until someone intervened. I found great fun in the frantic fights to not be knocked off the hammer.

Regardless of what changes are made not everyone will be happy. Meeting in the middle would probably work out best between those who hated and loved skyhammer before, but the map needs to keep its uniqueness and difference in play.