Showing Posts For Flametrace.7284:
So, as the title would imply, I’m suggesting that we be able to buy Endless Mystery Tonics through the gem store.I know that me and a lot of people would gladly pay 10-20 dollars for one of these tonics:
http://wiki.guildwars2.com/wiki/Endless_Mystery_Tonic_%28furniture%29
http://wiki.guildwars2.com/wiki/Endless_Mystery_Tonic_%28forest%29
http://wiki.guildwars2.com/wiki/Endless_Mystery_Tonic_%28beast%29
I know that this may seem stupid as you can already get them through Black Lion Chests, but the miniscule chance of getting what you want is absurd. I’m suggesting maybe 500 gems for one of these tonics. It’s the same price as the cosmetic armor sets, and like them, really serves no purpose for gameplay, aside from messing around.
Picture of the general idea for the gem store setup (Furniture tonic would be there as well):
TL;DR: I think dye rates have been dropped far more than they should have been because they want to sell the packs, and it takes forever to get them all.
I posted a comment on reddit about this, but I kind of felt like expanding. What I said was:
“…considering the fact that there are 420 to get, and you may get 2 or more of the same dye to drop. Especially common dyes. So that would be… 1,000 hours or so? Considering the increase in drops required and the possibility of an extra every hour. So, that’s not really no time, IMO. Plus you get the problem of having to do that on 5 or more characters… so just imagine playing for 5 to possibly 10,000 hours just to get the option for your colors. That’s slightly ridiculous… not to mention that ANet may add more dyes, and then each of those may put another 2-3 hours, and maybe 10 per obscenely rare one. And if we had even a fourth of the the million colors on the spectrum, that would still be well over 2,500,000(?) hours into the game to get them all. You’d be rotting in your chair long before you got them.”
Now, a thousand hours is a lot…. but two and a half million hours is a lot just to get a shiny dye… of course, I know there aren’t exactly a million dyes on the spectrum, in fact, probably more, but let’s just go with that number. Of course, there’s the alternative of buying the dyes all one by one. But that would cost so much grinding for gold that you’d still be old or dead before you got them. I’d say… somewhere around 500,000-750,000 gold. Even at a rate of 5 gold an hour, that would be at least 10,000 hours. Much faster, but you’d still want to break your computer by time you were done. Also, you have to wait for all the dyes to be found anyway, so that could take an extra 72 or more hours. I honestly think the rates have been nerfed more than ANet intended, and maybe for a good reason. I think it’s so that they can sell the dye packs more, but that’s just a guess.
I was brainstorming earlier, and came up with a good game-mode idea. It would be the 5v1 sort of thing. One player would be an elemental with 150,000 health, and the five players would fight them. The elemental’s primary attack would deal 1,000 damage, and take 1 second to cast. It would also have a 500 damage per-hit, 40 second recharge AoE meteor shower sort of attack, and a heal for itself, which heals for 20,000, gives it a boon based on it’s element, and has a 90 second cooldown. The biggest twist would be that the elemental is randomly one of the 4 elements, and gets abilities based on that:
Fire – Double damage dealt, and can burn, adds 50% skill recharge time. Regeneration on heal
Water – heals 1,000 extra health, and chills, Takes 10% more damage. Retaliation on heal.
Earth – Half damage taken, can immobilize, 50% slower attacks. Might on heal.
Air – half recharge times, can daze, deals 25% less damage. Swiftness on heal.
So, me and my dad were talking about the bot problems… and we came up with an idea:
Maybe instead of banning bots, when they get enough reports, say, 50 or so, they become targetable by other players, and take 20 times more damage? This way they could be killed and disabled without knowing that they were banned, and thus preventing them from buying a new account to bot again for a longer time. Also, when they’re killed, they can’t be revived, or waypoint back anywhere, and therefore removing any possible chances of bots that would waypoint themselves to come back to life. Another idea to reward you for killing them, you could have a 50% chance to drop common items 10% chance to drop blue items, 5% to drop greens, 3% to drops yellows, 1% to drop exotics, and .1% to drop legendaries. Just an idea, and it could help supress them for longer and take some of the workload off of Anet for this whole thing.