Showing Posts For FletchTalon.8320:
For a ranger at least, this means that a thief can stomp with absolutely no risk in a 1v1 scenario. I don’t know how you figure I can slow down a stealth stomp. Not only can I not interrupt, I can’t deal any damage at all because both my damge dealing downed skills require a target.
Well the answer is obvious here.
Don’t get downed in a 1v1. Seriously, what classes do you expect to beat while downed?
Its not about beating, it can just as easily be about delaying.
Whether its because I want to delay them from reaching an objective, or because I strayed from a group and want to buy time for allies to help me.
Much like when I (rarely) get a thief/mesmer/elementalist to the downed state, their ability to delay my stomp can easily lead to me getting caught by all their friends just around the corner of the keep.
Also whilst I specifically mentioned a 1v1 fight, it doesn’t change the fact that they are still at a much reduced risk even when the odds are against them. As mentioned previously there are thieves who can race into the midst of a zerg, home in on someone (generally already low on health) down them and then stealth stomp them. They then disappear back behind their lines, heal up, wash rince repeat. This in spite of the fact that they are surrounded by enemies.
Now granted I’ve seen big tanky buggers wade into enemy lines and do some major damage. Thing is, they usually can’t then stomp a downed person in the middle of the enemy because as tough as they are, they make themselves a prime target to everyone paying attention.
But then I’m one of these silly people who thinks stealth as a whole is in need of a restructuring. I get that just nerfing it will upset the scales in the opposite direction, but I also don’t think it currently works in a way that is fair. As I said above, stealth works like a magical GTFO button which thieves can use to decide to ditch any battle they’re losing or worse, continually leave heal and return to a battle until they win or the odds turn against them.
BTW the stealth stomp thing. Stupidest kitten idea ever, might as well make it so when a thief kills you you don’t get a downed state, the result would be the same in most cases.
Opposed to Mist Form, Obsidian Flesh, Elixir S, Endure Pain + Stability, Distortion? You know, stomps that are LITERALLY unstoppable. Rangers and Guardians could still slow down stealth stomps with downed skills, and allies can AoE near the downed person to either down or force a retreat from the Thief. But of course, with these skills I mention, you can SEE the person who CANNOT BE STOPPED IN ANY WAY, SHAPE OR FORM, but the important thing is that they are visible. Therefore, they are perfectly fine.
I’m sick of this garbage.
I don’t think any class should be able to stomp without fear of interrupt.
However none of those have ever happened to me, I wasn’t even aware of their existence. What does happen to me however, every time a thief comes along is I get stomped by something that cant even be hit (excluding AOE).
For a ranger at least, this means that a thief can stomp with absolutely no risk in a 1v1 scenario. I don’t know how you figure I can slow down a stealth stomp. Not only can I not interrupt, I can’t deal any damage at all because both my damge dealing downed skills require a target.
Technically as a ranger I guess I’d be able to apply stability by using Rampage as One but that’s an elite skill which I’d be wasting and as said above if you’re a thief It’d be truly wasted cuz you’d just disappear and teleport.
Keep your burst damage.
Change (not necessarily nerf) the way stealth works.
No class should have the ability to pick and choose battles the way a thief does.
-Losing 1v1? > Stealth and away
-Losing 1v1 by a small margin? > Stealth, heal and finish the job
-Odds turn against you? > Stealth and away
-Accidentally ran right into the middle of a zerg > Stealth and away
-Purposely ran into the middle of a zerg to finish someone on low health and then stealth stomp them giving them no way of targeting and interupting you? > Stealth and away
BTW the stealth stomp thing. Stupidest kitten idea ever, might as well make it so when a thief kills you you don’t get a downed state, the result would be the same in most cases.