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Healway vs AH build (WvW)

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Posted by: Flibusto.7984

Flibusto.7984

Sure, I will not spend my money before the patch. That’s why I take my time to weigh the pros and cons.

Jerus, I agreed with your post until the very end
However, running that build requires healing power IMO. The dodge that heals 1.5k is just insane (compared to the 400-ish without Healing Power). Not to mention that Selfless Daring scales VERY well with healing power. This goes also for the F2 virtue (can’t remember the name) active effect.

About health, that’s a concern indeed, but you have high toughness/armor, and if you play well, you don’t need that much vitality/health as you stated. (anyway you’re almost perma dodging if you tag ennemies with the staff )

On a side note: Staff #4 with AH is very effective when you repack in zerg fights after each impact, as it heals you and gives power to your allies.

Healway vs AH build (WvW)

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Posted by: Flibusto.7984

Flibusto.7984

Thanks for your replies guys

@xFireize: oh thanks for the tip about regeneration. Didn’t take it into account. Seems great on the paper! An alternative could be maybe 0/0/30/20/20 also, to rely on both AH + Healway…
About which gameplay, I still can’t decide (hence my post :p). I like both gameplay tbh.

@CRrabbit: indeed! Forgot about this skill. I’m not really used to use it, I should maybe try (currently using renewed focus or whatever it’s called)

@styx: Yep, DPS is quite bad actually with that build. But well, ZvZ is more about surviving than doing awesome damage. At least it’s my vision on the “fgs I can’t even kill a cow on my own in less than 2 minutes” :p


So I’ll maybe mix them for something like 0/0/30/20/20 or something, with half cleric and half [something else] (soldier, zerk, whatever), so that I can have both gameplays in one shot.

Healway vs AH build (WvW)

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Posted by: Flibusto.7984

Flibusto.7984

Hello guys,

I’ve been lurking around pretty much these days about the future build of my guardian, though I still can’t decide what to do.
I (only) play WvW, and I aim to being some support guy in the Zerg. Therefore I focused on rolling a guardian that is almost unkillable.

For now, it seems like there are 2 kind of build to achieve this:
- Healway with Cleric gear (0/0/10/30/30 or something) https://forum-en.gw2archive.eu/forum/professions/guardian/WvW-The-Healway-Guardian/first
- Classical AH with PVT gear (0/0/30/30/10, I assume you know the build)

I’ve tested AH mainly, which is pretty strong in survivability in the middle of the zerg (the #4 staff just heals me more than my actual healing skill, without even having cleric gears). However, after reading lots of thoughts on both build, people seem to find Healway much more enjoyable and powerful while doing WvW zerging.

The thing is: I can’t figure why. Sure the 1.5k heal / dodge is pretty nice, but is it stronger than the AH build? Apart from this, there’s no more “group or self healing” (I’m not counting the 150-ish heal / second from the Virtue of Resolve, which is a bit worthless in a zerg fight. And you also have it in the AH build)
I also don’t get why it spends 30 points in Virtues. Am I missing a point here?

I’m all ears for your arguments on this I’m really wanting to understand a bit more the depth of the Healway build compared to AH, since I really feel like I am missing something.