Showing Posts For Florianna Mu.1248:
I agree with everything in the opening post. ANet, please read this and act on it. These are all reasonable quality-of-life suggestions.
People are complaining more about the level of interest than the level of difficulty, if you read through the threads in this forum.
Huge numbers of mob hitpoints = boring
Running a dungeon 120 times to get level 35 armor (how on earth will you not be level 80 after doing that) = boring
Bosses that stand still and only attack the melee = boring
ANet can very easily tweak a few numbers here and turn boring into interesting, and that’s the reason people are complaining so much – they are hoping to prick ANet into action. Dungeons at the moment are “ok”, and they could be great.
Crash causing GW2 to verify files every time - but the crash persists!
in Account & Technical Support
Posted by: Florianna Mu.1248
I keep getting this crash at totally unpredictable times. I can play for hours or crash on login. I run it once with -repair and it verifies the files, but this only lets me play until the next crash, minutes or hours later. Anyone else getting this?
—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(572)
App: Gw2.exe
Pid: 3372
Cmdline: -repair
BaseAddr: 00400000
ProgramId: 101
Build: 15477
When: 2012-09-11T20:25:05Z 2012-09-11T21:25:05+01:00
Uptime: 0 days 0:07:54
Flags: 0
—> System <—
Name: ARCHDEACON
IpAddr: 192.168.1.64
Processors: 4 [AuthenticAMD:15:4:2]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 6235MB/ 8191MB 76%
Paged: 13480MB/16380MB 82%
Virtual: 2729MB/ 4095MB 66%
Load: 23%
CommitTotal: 2900MB
CommitLimit: 16380MB
CommitPeak: 3407MB
SystemCache: 30067MB
HandleCount: 22809
ProcessCount: 55
ThreadCount: 821
—> Process Memory <—
Private: 905MB
WorkingSet: 330MB
PeakWorkingSet: 556MB
PageFaults: 501568
—> Game Context <—
MapId: 0
Flags: 0×241
ElapsedTime: 00:07:47
—> World State <—
<WorldState />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7600.16385 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×5f8 <—
—> Trace <—
[…a huge load of hexadecimal numbers omitted here…]
—> Error Logs <—
Decode was cancelled in the middle of a file-load (0×0000c1e90). Corrupted?
File size mismatch from archive for 0×0000c1e90; expected = 54652, actual = 0
Raw file 0×0000c1e9:0×00000000 has CRC 0xd5c82f8d.
Decode was cancelled in the middle of a file-load (0×0000ec470). Corrupted?
File size mismatch from archive for 0×0000ec470; expected = 349596, actual = 0
Raw file 0×0000ec47:0×00000000 has CRC 0xcc788f17.
Mem Arena ‘Default’ capacity exceeded. Attempted alloc category: ‘Asset Service’ Size: 33146588
File 0×1ac3a stream 0×0 is corrupt
Raw file 0×0001ac3a:0×000767f9 has CRC 0×5ecdbc21.
Deleting file 0×0001ac3a
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1200
Version = 9.18.0013.0479
Description = NVIDIA GeForce GTX 560 Ti
Compat = 0×00100800
VidMem = 1024 MB