Showing Posts For Fluid.1726:
HotM is treated as a PvE Area (Not sure why tbh), therefore the durations you’re seeing on golems are the PvE values. Try testing on a hotjoin server. If it still has a 3 sec base duration then yeah… It’ll need a fix.
Would a whitelist (only allow certain builds) be easier than a blacklist (ban certain builds)?
Not sure I would consider a whitelist easier to put together, but I can see how it may produce a more “balanced and fun” tournament. I’d personally prefer to not be too heavy handed, allowing as much variation as possible without letting obviously skill-less abilities in and end up creating a tournament where the PvP is not too drastically different from what the game would be without the rules/restrictions implemented.
For example, I would not limit a warriors options so much as the OP has done, but instead target the specific abilities I feel encourage mindless game play. For a warrior this could mean blacklisting:
- Berserkers Stance (Too strong considering some classes are completely reliant on conditions)
- Healing Signet (Too good, passive, uninterruptable regen… No play based around it. It’s just there. You can either outdps it or you can’t.)
- Longbow (Disgustingly large unavoidable AoE field with ridiculously high uptime, I hate it)
This is all subjective ofc, but you get the idea. Though, I can’t really say that a blacklist is definitely the better option until I were to actually set time aside and attempt to create such lists.
I like the idea. A community run tournament should adhere to what the community wants and considering the players have little to no control over class/skill balance, allowing the players to dictate what is acceptable within that tournament is worth encouraging. Especially when particular parts are so remarkably out of place for, what the players would like to believe is, a fair and skill-based game.
Had Phantaram not proposed something similar in the past? I’m unsure as to whether that gained any traction and that’s probably the biggest issue with this notion. For it to gain traction the players would need to be rewarded or incentivized by a potential reward upon success to consider it worth their time. Why else bother ignoring aspects of the game that they’ll be using everywhere else, within the game, whilst being rewarded for it. (Rank/Glory/Gems/Gold etc can all be earned in other tournaments and Team/Solo queue.)
If such a tournament were to gain popularity, which I’m sure it could, I doubt anyone is genuinely enjoying watching/playing/facing warrior dominated comps in their current state. (Was it not a triple warrior team that won the last ESL Weekly…) Maybe the outcomes and opinions formed could be used by the devs and become beneficial to the development of the game… Hopefully…
The ban list needs work, obviously, and I know many experienced players who would be willing to help here, including myself, but believe at the moment the most important thing would be to get this idea in motion so it’s no longer just an idea.
What’s up with Chieftain Ninjas? Are they unable to play, or did they already drop out? I really liked to watch their stream back in the old year.
Unfortunately, they are unable to play, therefore, 2 Eles 1 Cup have automatically qualified for the next round.