Showing Posts For Fnar.7064:
Just adding my voice that I am opposed to this idea. Ever since I read about it, I have desired less to play the game knowing that my characters will eventually reach a point where I have to consider this tiered item progression.
I’m another player who bought into this game, and convinced my girlfriend and several friends to play, because we were ready for a change to this exact mechanic. If this truly is the course for the game, we aren’t going to support it by spending any money in the item store and our playtime will continue to wane as it already has.
It’s a shame, too. I loved this game until I read this news. Literally fell completely in love with it. But with this news that feeling seems to have completely evaporated. I hope ArenaNet reconsiders based on this feedback, but since it is right on the horizon I have doubts that will happen.
Yeah this was a big shock when I switched to a P/D, condition damage build the other day. I’d like to know if this is intentional design and we just have to adapt to disabling auto attack before we steal with Hidden Thief, or if ArenaNet is going to approach it like it is a bug and try to fix it.
This works just fine already. I am on a different server than my cousin and was able to do a dungeon with her last weekend. Just join their group (you can already do this across servers) and, if you’re in the same zone as they are when they enter the dungeon, you should get the pop up window to join them in the instance.