Showing Posts For Fobulous.6790:
IGN: Niuna Red
Play: WvW
Server: Yak’s Bend
Role: Scholar
Time: GMT -5
Thanks
Personally, I’ve always considered that the spirit of a lockdown mesmer, in group play for example, was to stack pressure and shut one person down. At the expense of putting a teammate under a double team, your job is to double team another person on the opposing team in hopes of downing that person before someone on your team gets downed.
In that sense, having this trait re-balanced per your suggestion would be counter-intuitive.
However, I do understand that this particular discussion becomes subject to opinion. But that’s again the price you pay for deciding to stun the necro over the guard (or whatever the example will serve). You will then have to wait 5 seconds before you can choose to stun someone else next.
I don’t entirely disagree with the suggested re-balance, but I can’t say that I wholeheartedly agree.
Good day fellow Mesmers of the community,
Please tell me that I’m not the only person who’s noticed that the OP listed “R80 – S/D thief” in his signature ….
Personal opinion, for what it’s worth, this thread is complete garbage.
The only reason why I’ve bothered to even log in to make a response is solely due to the number of responses against the thread. With such high volume, it’s bound to get visibility with ArenaNet.
Here’s why…
The traits under discussion are perfectly fine the way they are.
The arguments presented seems to be based on a false belief that this mesmer has 5 utility skill slots and 4 core specializations.
Do help me understand what kind of mesmer build would include Power Block and Prismatic Understanding. The selection of these two traits are mutually exclusive from a build perspective and would not even be seen together in the same mesmer.
- Confounding Suggestions: Chance to inflict stun whenever you daze a target. Increased stun and daze duration.
Mesmer have always had crazy shatter damage, this isn’t new, however it took lots of clone micromanaging and planning to properly set up for a good mindwrack burst.
How about Confounding Suggestion and the “crazy shatter damage”? If you’re going with a lockdown build through Confounding Suggestion, the only way you’d see crazy shatter damage is if you’re on your glass-cannon thief, in which case, a slight breeze will topple you.
This is also a chance to stun
Correction, Mesmers have always had the OPTION of crazy shatter damage. To choose to build a shatter mesmer, you making trait choices that optimize for the spike and that’s all the mesmer can do until the cooldown comes back around for the next SETUP for the mind wrack.
Sustained DPS (phantasms), survivability (the limited condi clear options), are all some of the things you sacrifice when you choose to go with spike damage.
And let’s agree here that if a mesmer does catch a thief with 4 interrupts in a row, traited with Power Block with a well timed spike, you should be dead. Mind you, this probably won’t kill a beefy class like a guardian or warrior.
Any changes made to a class must be made in consideration of its dynamics with ALL classes, not just one class alone.
There are other things for me to point out about your post that make you look completely mis-informed about the mesmer class but I believe that I’ve written enough to make anyone’s eyes bleed.
It honestly sounds to me like you got wrecked by a lockdown mesmer that outplayed you and you’re just here to post about the salt in your tears from your nerf cries.
formatting edit.
Screenshot of his signature:
(edited by Fobulous.6790)
Here’s a thought:
On interrupt, cut power and condition damage in half for 2 seconds, stacks duration, up to x (maybe 5?) stacks.
This would be similar to the weakness suggestion but (someone keep me honest here) weakness only applies to direct damage? Would definitely love to see this not as a typical “condition” so +/-condi duration food can’t affect the duration, similar to how thief stealth is a “not a boon”-boon.
Pros:
- Ignores the whole, doesn’t work on thieves issue
- A compromise between power block stopping and not affecting auto attack
- Punishes for skill spam, somewhat of an ideology I believe that a lockdown build should embody.
Not sure if Pro/Con:
- How this affects bosses and PvE. Monsters/Bosses don’t seem to attack very often so this could be viable and not broken.
But I’m a terribaddy at PvE so perhaps someone else can provide input on this.
Cons:
- Brainstorm away!