Showing Posts For Fotir.1529:

Unholy Sanctuary big BUG

in Necromancer

Posted by: Fotir.1529

Fotir.1529

Except for Unholy Sanctuary – which is so bad it could easily pass as an adept minor trait – no healing of any kind is possible in Death Shroud. So why would regeneration work with a trait that is only active in DS?

Yeah u r right. Forgot that no healing of any kind is possible in Death Shroud… Well my bad =)

Unholy Sanctuary big BUG

in Necromancer

Posted by: Fotir.1529

Fotir.1529

Answer was found

(edited by Fotir.1529)

100nades

in Engineer

Posted by: Fotir.1529

Fotir.1529

Mesmer can insta-kill
Warrior can insta-kill
Thief can insta-kill

Now engi can insta-kill too.
If u skilled enough u can dodge mesmer, warrior and u can also dodge engi its not a real problem cos if u dodge their burst u can kill them.

What is the problem? I dont like 100nades build cos of rly low survivability and i can kill such engi cos i know how BUT engi atleast have strong build. Before that build engi was a rly easy target for any1 but now they r atleast equal to others.

Top 5 bugs Anet should prioritize fixing

in Engineer

Posted by: Fotir.1529

Fotir.1529

1. -jump shot
2. -jump shot
3. -jump shot
4. -jump shot
5. -jump shot

Fix it…

Elexir S Crazy camera BUG

in Engineer

Posted by: Fotir.1529

Fotir.1529

Having a bug when i use Elexir S. My camera start zoom-in and zoom-out like crazy so i cant even understand what is going on. I cant see field and cant normally control.

Do u have the same problem? It starter 1-2 month ago after some pach.

Jump Shot... again and again and again. FIX IT

in Engineer

Posted by: Fotir.1529

Fotir.1529

“as is often the case they just keep moving while they fight and I essentially miss because of the pause throwing off my timing.”

yup the second problem that its random pause. Sometimes its long, sometimes its short. Pretty offen i missed because of random time of that delay, i cant normally calculate that jump with delay.

Jump Shot... again and again and again. FIX IT

in Engineer

Posted by: Fotir.1529

Fotir.1529

Hello. I played over 600 games in sPvP as Engineer and all games was with rufle.

As u know rufle have a bug in Jump Shot… I am talking about delay in air (i will ignore teleportation bug). Well… its realy a big problem cos of that delay i cant jump at distanse 700 to my enemy EVEN IF I CALCULATED his movement. Enemy have rly a lot of time to get away from that skill just because of delay and ending.
Its realy bad so if u play with rufle u can use only 4 skills normally and cant use u strongest skill. Well for that 600 games i skilled that delayed Jump shot and i hit enemy in 50% if there is distanse 300-400 or in 80% chance if there is 0-300 distanse but it works ONLY agains noobs.

In tornament when i play agains good players even if i jump at 0 distanse any good player can dodge it or just go away cos of that delay. 2 months passed and no fixes of that delay, that makes me rly sad. I cant even use that skill for run away cos of that delay enemy can easy get me. I wached video:
https://www.guildwars2.com/en/the-game/professions/engineer/
and there is NO DELAY an landing.

Please u rly need to fix this. Its not normal and it kills any Rufle build.