Showing Posts For FoxFireRage.9347:
It would be nice if there was a way to gift items that are soul bound on acquire too, like buying gathering tools for new players in your guild :/
One i forgot and I hear people complain about every day is when your running dungeons and you hit “F” to pick up items and instead you end up opening chat menus with the NPC’s following you around. Its annoying and can get you killed in some cases. There is really no reason that i can see to have the ones following you open up menus :/ or at least make it a different key
A few ideas,
1. have option to show guild members on current map as gold dots (like party dots)
2. Add the option to limit the number of items some one can withdraw from guild bank by rank, so anyone could use it and you don’t have to worry about someone cleaning it out in less than 5 min. maybe preset 1 2 5 [unlimited]
3. The guild backpacks are outdated and over priced for the stats that are on them. Also it would be nice to have more variety as far as looks go for them.
4. Real dungeons, The current “dungeons” are more like team puzzles and every monster in is over powered (which is fine a challenge is good)
what the game is lacking is dungeons where you fight your way down a bunch of floors with hordes of scarey monsters towards a chest you know will have something nice it in.
20 floors down with no wp along the way with your friends. If you get wiped out you will just have to hope another party makes it to you or start over (if you want more details message me on this one )
5. Fix your current bosses! The dragons, (Teq especially) are broken.
the Targets that appear on the legs are not even close to where you really have to attack. Its off by a good 2-3 inchs on my screen, also you just stand in one spot and heal eachother and spam spells :/ not very epic… I would like to see more animated bosses that move around and make us give chase make em smaller if you need to, in order to fix the targeting but make em more fun.
6. Guilds, New players have no idea how your (rather complicated) guild system works, the do not understand representing or why you need to do it and explaining it 400 times gets a bit old, Easy fix for this, if player belongs to guild join new guild as (non representing), If Player dose not belong to guild set player to (representing)
7. put the word “Dye” next to the eye dropper the area is not being used and new players would probably catch on faster.
8. Again challenging is good but there is a line between challenging and just flat out annoying. We do have spells to stabilize us from getting knocked down… but they last a few seconds at best. when your fighting monsters and you keep getting knocked down nonstop its just annoying, you use up your few sec and get maybe 3 hits in and then your flopping around like a fish out of water watching your life go poof and there is nothing to do about it :/
9. Current dungeons are not balanced take a group of newer lvl 35 players and try to clear that some time. even with a level 80 or two it can be hard to clear AC exp
I am not trying to knock the game it is an outstanding game but a few tweaks could make it way better : 3