Showing Posts For Fracture.6512:
I think the OP is trying to highlight that the CD for Rev weapons is actually not always that much better than the other classes – but still has an energy cost, regardless of what the skill does.
For standard classes the CD is more or less supposed to be correlated to what the skill actually does.
For thieves the thought process is that initiative cost is tuned according to what the skill does.
Rev is the only class with two tuning levers associated with their skills. This can be a good thing, or in some cases we may be being double taxed. It becomes more complicated as the energy cost for weapons has an effect on the use of utilities. The closest comparison would be to visualize initiative costs for thief utilities. Obviously there are many variables and factors to consider.
To pick a side, I am definitely in the camp that doesn’t think weapons should have energy costs – simply tune the CDs (which are already in place) accordingly.
That was a fun video to watch. While I appreciate the thought and perspective that went into the feedback I tend to dismiss 90% of feedback that comes from a purely WvW outlook.
If we’re going to make extensive comments about the combat abilities (outside of PVE) at least do it with a baseline level playing field in sPvP. WvW makes great videos and is tons of fun but should not be the basis for critique.