(edited by FreeToPay.3764)
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Similar issue. After 23.02.2016 patching game there is a big slowdown of some kind, that is generally random (stuttering) and loosely connected to FPS.
I have done some tests since then:
– Processor at all scenarios (low to high) constant 20-30 proc. utilization, equal on all cores so it is not likey to be processor
– Graphic card is iddling, and when switching between higest to lowest settings, the stuttering-slowmo effect is barely affected (I would say 10-20%).
– Nothing wrong with my connection as well. Good ping, barly utilized.
- Other players – now here gets interesting, presence of other players nearby does not seem to have effect on slowmo-stuttaring higher that one that would come from corresponding graphic parameters increase. There is however one thing that have big impact on this: Time of the day / day of the week.
During times that servers are quite populated (distinguishable from internet peakhours and its network impact) game is unplayable.
During off hours, when game is basically empty – it is still noticable, but not to the level it would impact gameplay.
With everything going around it looks to me like this is something related to processing of network data on server, client or both. Security “feature” of some sort? Server performance?
Just to make it clear, MMO game that is not playable when there are other people playing it is not playable in general… Please fix it.
Ps. Not trying to be pushy, but many people will decide to wait it up, and the longer they wait the more difficult it will become bringing them back.
(edited by FreeToPay.3764)
Update 2016-02-23, weird performance issues
in Account & Technical Support
Posted by: FreeToPay.3764
@Itsbeckaboo.7913
Thanks!
I was searching for threads like mine but couldn’t find anything.
Also, issue is back – tested everything and it is not my PC performance (all components are barely utilised regardless of settings). Just FYI – moving to the other thread.
Update 2016-02-23, weird performance issues
in Account & Technical Support
Posted by: FreeToPay.3764
Small update: it got slightly better recently (prior any patch I would notice being applied) so it could be related to server issue (or microsoft messing around with their background spying-patching).
Curiously, 64 bit client works noticably better (faster/more responsive), basically matching the state before the update, so I will use it instead – hopefully won’t get broken as the 32bit version did.
Update 2016-02-23, weird performance issues
in Account & Technical Support
Posted by: FreeToPay.3764
After today’s update my Guild Wars 2 client started to to suffer from weird performance issues.
Basically outside of flat fps drop (visible in option screen) to 30-80% of previous values there is a unusual delay (like I was streaming the game from other continent) but it is very inconsistent.
I tested my pc. Updated everything, but it had completely no effect on game’s behavious.
Hardware: AMD FX-6100/HD6850, 8GB RAM
OS: Windows 7/2008 64bit
Anyone else has similar experience or/and can advise?