Showing Posts For Freelanced.6084:

Official Feedback Thread: WvW Stability

in WvW

Posted by: Freelanced.6084

Freelanced.6084

As a frontliner, I say thank you for allowing us to push again.

However, this patch brought us two different things, the stab icd being discussed in this thread, and a nerf to hard CCs. It is breaking the rule of ceteris paribus, or keeping all other things equal, where we are getting mixed results of the stab change with the cc change. For the next testing period, Anet should revert to the old hard CC caps, and keep the .75 sec icd stab, so we can have a better comparison on how this new stab is working.

As for the original question:
1. Love the change since I can leap into the enemy without being knocked around.
2. Increase the CC cap – see my above paragraph and 10 seams a bit low in general.

Tome Change ideas

in Guardian

Posted by: Freelanced.6084

Freelanced.6084

I play (healing) book guard in wvw during guild raids and they are primary used for burst sustain when the melee train makes a heavy push towards the enemy or as an emergency stabilizer until you stop for a full regroup. You would typically use the 3 skill for aoe protection and then spam 1 for the aoe heals until the book ends. It is true that using books in raids has gone out of style for the most part, but it still provides a good tool for group support when needed.

I feel like that turning it into a signet would take this aspect out of the tomb’s original intent as being this powerful healer for short duration. You also lose out of making the choice of choosing something selfish (renewed focus) vs group support. However, it seams like a fair compromise until tombs are reworked into something better (hoping it becomes like the engi’s tool kits).

Like someone said before, this proposed signet will make the battle presence trait useless and redundant. However, if the trait becomes the signet’s passive, it would be a good reason to make a new (and better) grandmaster trait to replace it.

Food for thought for ArenaNet

in PvP

Posted by: Freelanced.6084

Freelanced.6084

+1 Showing my support for this thread and the community.

My greatest experience in GW2 was being in a top WvW/GvG guild (PYRO) that fought against even or greater amounts of people, which allowed us as a guild to grow on an individual and group skill level. This led us to take on bigger and more skilled opponents and kept us interested in GW2 because we had fun seeing our guild grow into a fine-tuned fighting machine. The game is getting stale with the new pirate ship meta and a decreasing amount of fight groups around the 15-25 mark to fight (especially playing on Mag where it is usually the SBI pug blob, some roamers, or nothing since DB NA is dead).

What people said before, raid size competition with our WvW setup in an environment free from trolls, npcs, and environmental gimmicks will capture a lot of old (and hopefully new) players back into this game. We just need the means to fight each other in such a manner, which only Anet can provide. Hopefully then, the community will have enough competition to figure out the rest and make it big again.

And to those who complain about the ‘toxicity’ of the GvG scene, it is bound to happen in any competitive game. It is just a little extra spice that adds a bit of excitement for the players involved. From my experience, there is a lot of respect between guilds and players for all their hard work to be good at this game.