Showing Posts For FreshM.6729:

Assault Knights not dropping loot/chests.

in Bugs: Game, Forum, Website

Posted by: FreshM.6729

FreshM.6729

a whole day goes by and no answer or statement anywhere. they sure must be busy that they cannot spare 2 minutes for a comment.

Knights aren't dropping loot [Resolved]

in Battle for Lion’s Arch - Aftermath

Posted by: FreshM.6729

FreshM.6729

just did all 3 knights and fought the holo. timer ran out on 5% hp. 40 mins of fighting for absolutely nothing. living story is fun, wohoo.

Triple Trouble Meta Seemingly Bugged

in Bugs: Game, Forum, Website

Posted by: FreshM.6729

FreshM.6729

Funny thing, I wrote the support about that (got 11 but only 9 counted) and they redirected me to a GM which wrote me in email “This has been fixed”… It obviously hasn’t. Sent them some screens now. And such an answer took them several days. Oh well.

PvE New World Bosses became like WvW

in Guild Wars 2 Discussion

Posted by: FreshM.6729

FreshM.6729

I fully agree with your comment.
The content I am asking for is needed simply because of the type of player you are describing. There is no way to influence which players will be present for that type of content given to you by the game.

Some examples could be:
I was on Lane 1 with a guild party of 5 during the marionette encounter and we cut the chains two times successfully, all other lanes failed -> whole event failed. We could not influence the outcome no matter how hard we would try.
But it can come down to even one player:
All platforms succeeded, except for one. It was the one with the Wasp Champion that you mentioned. One player had aggro for the whole fight and kept running in circles->the Champion kept spinning->dps was reduced immensely->event failed->no chain was cut. It was explained by several players and commanders in mapchat before the whole encounter started, it is stated under the bosses name and he was told in say chat to stand still or at least stay in front. That was all one could do, he did not listen.

And you can still compare that to WvW fights. Two evenly matched groups fight. One group manages to down one player, then two and more of the enemy group while barely staying alive. A single random player joins the fight and dies, giving a rally to some or maybe all of the downed enemies and in the end making the group lose the fight.
Tens of players, maybe even 100 on some maps, spend hours capturing first camps, then towers then keeps. Paying with their hard earned gold for upgrades. Running in small organized groups to escorts dolyaks and slowly upgrading a central keep. One single player comes along and starts using the supply of the keep to build one ram or one trebuchet after another. The waypoint never finishes, the defenders can not repair or build last minute siege to defend and the whole server loses points.

A single individual can ruin the work and thereby the fun of literally hundreds of players who invested gold and manhours and there is no way to stop that. Not even a simple votekick system. Reports stay unanswered by anet, months of threads with thousands of comments stay unanswered and the only thing you see is a few nerds on a stream, giggling about a few useless changes for a few minutes, and back to silence while still people unwilling to learn or outright trolling can do as they like.

(edited by FreshM.6729)

PvE New World Bosses became like WvW

in Guild Wars 2 Discussion

Posted by: FreshM.6729

FreshM.6729

I know the title can be misleading, but hear me out.

For those new or revamped world boss encounters to succeed, you will need enough players that participate, enough players that know what to do, some players to organize it (often with commander tag) and preferably voice communication outside of the game.

If it does work on your server, soon players from other servers will try to get in on it, creating overflows that prevent people you want to play with from joining. If it does not work, your server will soon abandon this event and you will feel the need to join another server doing it.

These are, in my opinion, just the problems WvW had from the beginning. Either your servers does badly and no one cares to join and help out, leaving the maps deserted and your rating falls or your server does really well and people start to join the winning team, creating waiting queues of several hours in prime time.

You are depending on random people for your personal success, that means if you want to ensure success you will try to form a large group you can kinda rely on and then avoid as most random factors(players) as possible. To solve this you have to move servers yourself with that group or be there hours before prime time/event time to reserve your spots and then try to trick or spam the queue system to get all in that same instance.

When people have to do this, the content cannot be that well designed. Most are not willing to help others that cannot pull their own weight through content, basically holding themselves back. And especially you should not try to force them to do so.

Those that seek competition or big PvE challenges are bound to become specialized in this content, and giving them an environment to do so would be an easy step to take.
The guilds and player groups are there, only the content is not. Imho we need guild versus guild battles and we need instanced PvE boss encounters for larger predefined groups.

You should have to invest skill, time and organization for difficult content, but within reason. Say “open world” and “casual friendly” as often as you like, but many people do not want to be forced to play with people they can not choose and maybe lose something they could have managed easily to achieve without outsiders.

P.S.: Maybe PvE players can now understand what bugged a lot of WvW players from release on without being addressed.
P.P.S.: I am posting this here, because the theme include different game modes. Also the devs seem to ignore the WvW threads about similar problems, leaving nearly all of them unanswered.

Balance + Ascended = Problem for WvW-purists

in WvW

Posted by: FreshM.6729

FreshM.6729

If you want to compete in a PvP mode of any game one of your main concerns is balance. Although skill balance depends on builds, skill lvl and situation, stat balance does not. By that I do not mean the basic stats of different classes or the problem of balancing condition vs direct damage; but the difference between equipment tiers, in this case exotic vs ascended.

An even playing field is one of the basic principles of competitive games. As Anet forces WvW-Players to acquire PvE-Characters and Equipment there already needs to be some work done before you can try to compete on high levels. The smaller the skill gap between players and the overall player numbers involved in a fight get, the more will the outcome rely on builds and stats.
The need to grind out that equipment tier to stay competitive is my first problem, although I know it is discussed at length in these forums for over a year now.

My second problem is that you will probably never be done grinding for ascended gear if you are playing in a competitive manner. Todays live-stream foreshadowed not only skill and trait changes in an upcoming patch, but also mechanic changes at a fundamental level.
Every time a balance patch is implemented into the game, there is a chance whole builds will change, need to change to stay competitive, or will simply be replaced. That could mean, at any time, you would need to replace ascended pieces or grind out a totally new set.

For a full ascended set (looking only at craftables here) you will need 3000 Dragonite Ore. A Keep Lord will give an average of 4 of these for a kill (which often means cap). If you are playing only on evenings on a busy server you will probably not be able to enjoy Stonemist that often, so we will use these numbers for an example. Those mentioned busy servers often have their keeps on t3 with an active waypoint and a lot of siege to defend at prime time, that can mean that sometimes you will only cap 1-2 keeps in the whole evening if any while playing for maybe 3-4 hours. So 1-2 Dragonite on average per hour. That means for your whole ascended set, you might need to play for at least 1500-3000 hours to reach that goal, for basic stats that you would have needed within those thousands of hours to be able to perform at the level you desire to reach.

How many balance changes may happen in that time ? And how many will come after you are finally finished ?

Another problem would be acquiring enough gold within that time, as you are constantly using food and utilities and maybe had to change your exotic equipment a few times thanks to new balance changes, but that topic also has been discussed a lot.

The solutions that came to my mind would be:
- Introduce an easy way to get the same tier of equipment for everyone in wvw, that only works in wvw (like spvp or pvp chars in gw1). That seems unlikely at the moment.
- Implement the stat-change-system of legendaries to all ascended pieces. This would be the next best thing, so you would at least be finished with the grind after you have done it once.
- Reverse everything connected to the ascended tier, remove those items from the game and give every player a payout according to their investments (not so serious idea, although it would be the best for wvw imho).

I summarized my thoughts like that with the hope that Josh Davis may get an idea what is really troubling at least a part of the WvW community, maybe especially those invested in it. Another topic would be GvG that is part of WvW atm, wether anyone likes it or not, that has an active community, was a central part of GW1 and has gotten exactly one tiny part of a map dedicated to it. Not enough by far. Also I hope that Josh will be more active and accessible than Devon who has not posted for over a month, posted exactly 17 tiny comments the month before, with 3 of those simply being a single link, and who did not seem interested in the opinions of different active parts of the WvW community; in my opinion.

This got very long, so
tl,dr:
- ascended crafting takes way to long for a pure wvw-player
- introduce stat switch like legendary, or make equipment comparable to spvp/pvp chars in gw1, or remove ascended tier from wvw
- hope josh will be closer to community than devon

Ranger pet charm and pet swap hint bug

in Bugs: Game, Forum, Website

Posted by: FreshM.6729

FreshM.6729

had the same problem with the charm hint. it worked after a relog.

for the pet swap hint: try to stay in combat with the dead pet equipped and it should come up after a few seconds.

.exe Error in wvw every 5 minutes

in Bugs: Game, Forum, Website

Posted by: FreshM.6729

FreshM.6729

yapp, once again – new patch = new bugs

strangely wvw has to suffer the most

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: FreshM.6729

FreshM.6729

looking for open temple of grenth in EU plz

Golemania in WvW

in Community Creations

Posted by: FreshM.6729

FreshM.6729

After a day of planning, preparation and waiting in queue this is what the guild Equinox of Elona Reach did to finally capture heavily defended towers and the Garrison.

"Tiny Steps through Tyria"

in Community Creations

Posted by: FreshM.6729

FreshM.6729

Wooooo tilt shift.

that is what you call it

by choosing an angle facing down, increasing contrast and color depth and blurring the outer horizontal regions you create the illusion of miniature vision. speeding your footage up supports the effect.

"Tiny Steps through Tyria"

in Community Creations

Posted by: FreshM.6729

FreshM.6729

best viewed in full screen and 1080p