Showing Posts For Frigzy.8731:
Just realised how stong Last Stand is btw, I always thought you had to actually get stunned/knocked/… after which it would start, which would indeed be rather stupid.
But yea, since it’s implemented the smart way it’s incredibly strong, especially since having Balanced Stance in utility increases the chance of using it at the wrong time.
Guess I can remove Balanced Stance from my Utility Slot dilemma.
No, I tested it on Shield Bash couple of days back, it doesn’t as far as I know. It would be OP as kitten tho. :P
Hope.. from that vid ?? you kidding.. hes good at running. thats it.
Mobility is crucial for solo / smallman roaming to be able to pick your fights. Welcome to large scale PvP.
Thanks a bunch for the input guys, I think I’ll just stick to Warr and try my best. I don’t expect to play that frequently so I guess I won’t get too demotivated too quickly.
Also, I don’t really expect to get myself an ESO copy, I’ll probably just wait it out till Camelot Unchained comes out, if I ever buy a new MMO. :P
Hehe, yea I’ve been thinking about them, but I don’t really like the looks of ‘em… I’m that kind of guy too then I guess. :P
Stumbeled upon this vid just now, showing some hope at least.. Seems like sPvP does bias my view a little too much.
http://www.youtube.com/watch?v=juTKmgDPV_g&feature=player_embedded
Exactly, I’ve seen 2 recent vid’s from Rangers in WvW where by far the shortest (and easiest) fights were against Warriors. Real eye-opener to be honest since I don’t play Ranger myself and have never really had much trouble with them in sPvP. Probably since most players aren’t that great and kiting isn’t as much of an issue there.
I guess the solution – for me at least – is to just start looking at other classes with more to go for them. I’m looking somewhere in the direction of Necro/Ele/Ranger. I’m also tired of lining up mobs for Hundred Blades, it’s just so kitten boring. :P
The runes of speed bonus does indeed not stack with swiftness, which is totally dumb in my opinion but ok.
In the end it I feel Warriors in PvP are all or nothing. On inc you aim on setting up your burst with whatever weapon. If the opportunity doesn’t come fast enough, or if you simple miss a crucial part of it, you can basicly forget it. Other classes will outlast or outkite you easily.
Especially after seeing some vid’s from other classes in solo/smallman WvW this has become more and more obvious to me.
Feel free to share your input on the matter while I try to decide what class I should play instead. :>
So I’ve been cruising around forums for a while now and started to level up my Warrior fully motivated.
However I was never able to really pin my build down as I would often switch out from PvE to try out some new theorycrafting in sPvP. My final goal though would be to play as a solo/small-man WvW threat.
Now I know hot-join PvP doesn’t really give me an accurate picture of what WvW combat would be like, but I have learned a couple of things and will lay them out here. Before I start though, I’d like to point out that I did know that the Warrior has its weaknesses, but I’m a fan of playing the unusual and somehow making it work, as long as it is actually possible to do so.
Weapon choices:
I always envisioned myself playing an ‘offensive’ Hammer Warrior. Starting from there I tried pretty much every worthy option for swapping, resulting in the conclusion that having a shield as a melee warrior is vital. So that quite narrowed it down to Axe, Sword or Mace + Shield.
This is where the trouble started though. I found Mace to be the most effective and fun in sPvP because the control allowed me to dish out sustained damage and set up burst possibilities. However I’m figuring that in WvW, I don’t even have to bother trying it since I would seriously lack mobility. Same for Axe. Damage output is probably higher, but again, I’d just ask to get kited around. Then the third option Sword would obviously solve that issue to an extent, but my god does that weapon lack damage. I mean sure u can stack a couple of bleeds, and add mediocre flat damage on top at best, but let’s face it, nobody is going to die from that kitten.
So it’s either:
A) Getting kited to death. (even with the soup, melandru’s and dogged you won’t beat warps and leaps)
B) Getting outlasted to death.
Utility Slots:
Ok so regardless of the weapon issue, I’ve been playing around with utilities. Turns out you always sacrifice something crucial. I’m talking vital stuff here. For me boils down to Bull’s Charge / Frenzy / Signet of Stamina / Balanced Stance.
Without Bull’s Charge you’re giving up CC packed mobility. This is just so kitten powerful, especially when using hammer it’s the only way you’re going to stop people from happily kiting you over and over.
Without Frenzy you’re giving up your damage. And I mean like.. almost all your damage. I feel Warrior’s just don’t have the sustained damage they deserve. Frenzy combined with Hammer comboing will get you an almost garanteed kill if they don’t have stability up. You’re basicly just playing ragdoll with your enemy while doing serious damage. Remove the Frenzy however and even if you hit your skills, it just takes so kitten long for them to follow up on eachother. Axe skills are nice, but if Evis doesn’t finikitten the fight your damage is still only mediocre without Frenzy since you’re prone to kites/condi and defensive boons due to no condition damage.
Without Signet of Stamina you only really have Traited Mending to save you from condi’s. Lyssa runes are a joke since they force you to stall your only buffs until you’re in trouble. Shake it off is pathetic for solo play. I’ve ran with Stamina and it really felt as if I was able to cope with condi’s for once.
Without Balanced Stance you’re the one who’s going to be the ragdoll. I don’t think it’s worth sacrificing since it’s the only way Warriors get reliable Stability.
I feel like Utility slots are ways to fix the disadvantages of playing Warrior, but there just seem to be too many to cover it all.
Makes sense, it really sounds better than it is then, thanks for the reply.
Hey all,
I was just wondering whether anyone actually tested/knows whether the warrior’s sprint trait is still noticable even while in combat, as I’ve noticed that incombat speed is a lot slower than normal speed where I know the bonus is noticable.
Would be rather useless in PvP when the bonus isn’t applied in combat though.
Hello, as a former RvR player in DAoC, I have some serious remarks concerning the camera usage in GW2.
First person view and unwanted targeting have been mentioned before.
What I want to mention is:
- Full camera control settings: There’s only 4 controls regarding the camera even though you are using a lot more buttons than you can edit. Also the “free camera” control is very confusing. It doesn’t seem to do anything. Maybe add a tooltip to what it really controls.
- Targeting during panning: Since panning is set on the left mouse-button, it’s impossible to pan and click on a desired target at the same time. Especially since releasing the panning button while running auto-turns the camera back to the original position.
- Set & Reset camera position: Part of the auto-turning problem has to be resolved with allowing to Set a camera position to which you can instantly switch by pressing the appropriate button(=Reset). This should also allow players to stop the auto-turning while running because they can now instantly get back to the desired or original camera position just by pressing a button.
Not having this option is also making camera behaviour in general feel really clumsy. Especially after performing mobility abilities, you’re often getting awkward camera positions which can not be resolved due to the lack of a camera reset option. Being forced to either use your mouse to pan, or actually move your character to get back into the normal camera position is really harmful for PvP play since it takes up precious time that would normally be used for controlling your actual character, rather than your camera.
The clumsy camera control, as well as
1 – spell effects filters example – show mine only/show group only/show all
if not filters then a way to adjust the spell effect separately
are probably my biggest concerns regarding GW2 overall. Especially for PvP and WvWvW, fixing this would give the game a way better overall feel. Thanks for your consideration.