Showing Posts For FriscoBorn.3469:

Hardcore Servers

in Suggestions

Posted by: FriscoBorn.3469

FriscoBorn.3469

Hardcore servers?

How about 1 life. You make a character. You play. If you die, your character is automatically deleted. Anything you managed to put in bank is safe, but anything on your character is gone.
As is your character. Gone. Forever. Just like in real life.

Not hardcore enough.
After your character dies, anything left in your bank is thrown out on the street, up for grabs. Maybe a “Roguelike Mode” checkbox you can tick off before you finish rolling a new character? You’d have to give Roguelike Mode characters a higher Uniques droprate to offset the risk.

Oh, also your Character’s name is your real name. It’s based on whatever credit card you used to buy GW2 with.

Hardcore Servers

in Suggestions

Posted by: FriscoBorn.3469

FriscoBorn.3469

So I’ve played this game for like 2 days already and I’ve gotten to level 80. I don’t think it’s hard enough. “But dude it’s for casuals,” you say. Yeah, okay I got it. But I’m a 32 year-old virgin with aspergers and I live with my parents and I haven’t had a job in years and I just got diagnosed with Type II Diabetes. How are you supposed to appeal to my waste-of-space-and-time demographic?

Solution: Hardcore Servers.

Features of a Hardcore Server:
-Full PvP in the Tyrian Main Map. That means anyone can kill anybody at any time. Even in main cities. There are no safe zones. Players can kill their own guildmates or party members without prompting.
-Complete player corpse loot drop. A player’s corpse will drop everything on his person and become lootable. Armor, weapons, items, bags, etc., anything your holding is up for grabs. This includes sPvP and WvW areas.
-No waypoints. (If there has to be waypoints, then you can only travel to waypoints captured by your guild.)
-No instant healing. All healing effects are gradual. Minimum time for a full healing from skill activation would be 30 seconds. No regenerative healing out of combat either.
-Full reset for instances. Any instance/dungeon, either solo or party, that is wiped will fully reset. Which means any enemies killed, XP gained, money obtained, loot picked up, etc. is cleared and the instance starts from square one.
-Gold and Gems are in-game items, non-soulbound. Players must physically buy Gems/Gold at in-game Money Banks, and can only use gems at in-game Gem Stores.
-Removal of remote Trading Post access.
-Removal of the global bank system. Each city denotes a separate bank for the player. Buying bank slot expansions applies the affected local bank only. This goes the same for Guild Banks.

By applying these small tweaks, Hardcore Servers will attract those looking for a more dedicated, dynamic, smash-your-genitals-with-a-hammer-I-haven’t-been-outside-in-six-days-mom-don’t-bother-me-g*ddammit style of gameplay that Guild Wars 2 is currently lacking.

If anyone else has other ideas that would guarantee to make a person:
-Froth at the mouth in rage
-End up telling their son he can’t play this game anymore because it makes him way too angry
-Regret sinking their time and money into this server
-Punch a hole into their monitor that they bought with their unemployment check
-Cause high-pitch wails of frustration over Mumble

Please do not hesitate to post them.

(edited by FriscoBorn.3469)