Staff:
Autoattack: Seems fine.
Charge: Why would i use that?
Arc: A delayed dodge and useless.
Dust: Too slow and expensive for the effect.
Vault: Has its nieche and is good.
Sword/pistol seems to be better in most situations.
Staff could have a role, if it would hit 5 targets. That is something thieves still lack.
Physicals:
The block is nice. Flurry is ok but not much better than normal attacks. I would have to use impact some more to judge it. The rest seems useless.
Traits:
The dodges are clunky, I guess that will be adressed. It’s hard to use them inside a refuge.
The rest is ok so far
I really like the concept of the specialization and the ideas behind it but they seem unfinished. So far I’d only use it to offset the acrobatics nerf.