Showing Posts For Frostbite.8459:
ANet said multiple times, before the game was release, just what they thought about dungeons. They want them to be challenging content for a group of players that is willing to communicate among themselves. That does not mean using vent as it can easily be accomplished with the in game chat.
If you don’t want to communicate and expect everything to go smoothly, then that’s your fault. Try actually getting better at the game instead of QQing on the forums. A full Arah clear nets me 1.5s in repairs because I communicate with my group, mark targets to be focused down, and I don’t just go in with the highest DPS spec/gear makeup.
The majority of the pugs I’ve joined go like this: Group of 5 mobs agros > Everyone picks random mob to solo because they’re bamf’s > Group proceeds to wipe > After rezzing I start marking targets to be focused down > Mobs die, players live, dungeon complete.
Why don’t you start at the top post that the OP wrote, and then try again. K?
Thanks!
I knew that this would happen. OP read my earlier post. You never really mentioned why you thought that dungeons weren’t fun other than “overpowered trash mobs”. That makes it look like you don’t find them fun because they’re too difficult. As a result, the point of your post becomes convoluted.
Sorry to sound rude but I find the OP’s post to be mostly useless rambling. You should’ve explained in more detail why you found dungeons to be unfun, that way it would lead to a more constructive discussion. Personally I don’t think there are enough interesting enemy mechanics.
I’ve run explorable paths in different dungeons mostly with PUGs, and as long as:
a) at least one person has had experience beating the dungeon
b) everybody reads the party chat
c) everybody has half a brain
then you should be fine.
Also, about the “overpowered trash mobs”. Maybe you should change your mentality. Maybe the ENTIRE dungeon is meant to be difficult, nothing is meant to be taken lightly.
Really the only thing frustrating about dungeons is when there’s a mob that has way too much HP, especially if it doesn’t do a ton of damage. Other than that, I find explorable dungeons to be very rewarding (not talking about in-game rewards), moreso if my party members didn’t do anything I found exploitative.
I do have to say that Story Mode dungeons should be a little easier, albeit with less reward if done more than once. Then there’s the problem with explorable mode rewards, but I won’t get into that.