I have to agree, i hate the way they handled this. It’s so bad it’s not even funny. In any PvP 5% is the huge gap between being able to win and loose a fight, especially in WvW, where there are are so many power meta builds out there.
On top of that this ruined the crafting system. Forget that it costs roughly 200g just to get up there, i could easily forgive that, maybe even the profitless nature of crafting in the game. But they built this system to be like this, so it’s even more of a slap in the face when you work so hard to get to 500 only to find that the items you make are account bound. Really, some of us had to rely on friends help to get up there, and when we hit that point we cant even pay them back by shearing the fruits of our labor. At least we can sell legendary weapons, with Ascended weapons, it’s like oh all that work you went through, guess what only you can use it. This doesn’t even count the cost of the weapons, it’s just getting there.
Even in real life weapon smiths rarely just make weapons for themselves, this element destroys the cooperative nature of the game, points to GW2 beginning cave into pay to win, and left me and my guildies with a sour feeling in our stomach. I mean aren’t the components expensive enough?
If you make the armor the same, holy ****, you might just see a large population leave the game. I’m actually considering leaving the game until you fix this. Just to be clear, I want a game where skill, strategy, and creativeness dictate success, not one where those who have unlimited time, and money can easily overwhelm everyone else. That time/money used to just allow you to look better, which I didn’t mind at all. That is what GW is/was, and what I would hope it would stay as, it was fun that way.