Showing Posts For Fuffydud.1352:
Okay!
I’ve spent all afternoon trying to find a dye that, as it turns out, I’m 99% sure doesn’t exist. The main color on the Lionguard heavy armor is somewhere between Gold and Sand. I have pictures of my character (the short one) next to a Lionguard NPC using both of those dyes. The color on his pauldrons is Brass, and the leather parts are Antique Bronze.
(Brass is not the exact color either, but I was going broke trying to find the pauldron color, and Brass looks nice with Gold, since it’s kinda vibrant, and Gold is a bit more vibrant than the mystery color, so it balances out.)
With Gold: http://i.imgur.com/AETyXgy.jpg
With Sand: http://i.imgur.com/IAp5PZt.jpg
I hope this helps!
Hello! I’m no dev, but reproducing NPC armor is a hobby of mine.
I tried to re-create a Lionguard heavy set back before TP dyes were previewable, and I ended up with Gold and Tarnished Steel on everything but the shoulders. (I never acquired the right shoulders, so I’m not sure what dye to use on them.)
It’s not perfectly exact. Gold is a bit too yellow (by a single tiny itty bitty notch) but no one would look twice.
I’ll pick up the Lionguard project again and see if I can’t find the exact dye used. And I really need the right pauldrons, too. I’ll let you know what I discover!
Champions Online has two different sitting animations, /sit and /sitchair. The latter causes your character’s legs to hang down as if they are sitting in a chair, of course. Having these two different animations available (to be manipulated by the player, to make their character use a chair/bench/stool/edge properly, which took a bit of finagling) always made roleplay or taking interesting screenshots look really natural (once you finally got them seated correctly, that is).
Of course, if you use /sitchair while just standing on the ground, your character’s lower legs disappear into the terrain and it looks odd. But that’s not what the emote is for!
Champions Online also had a great variety of possible character body types, from large beast-legged men to thin, fae-like characters. I understand variety in racial appearances is the major issue preventing GW2 from having seating function well, and GW2 runs on a different engine than CO, so the physics and animations work differently.
I’ve always really liked CO’s emotes, though, and I thought their /sitchair should be mentioned as something to look at while we’re on this topic.
I fully support the idea of emote variety!
Hello, everyone. I’m one of the [JEST] officers. On behalf of our guild, I would like to apologize for a misunderstanding on our behalf. Had our members realized their actions were considered exploiting, I have every faith they would not have taken advantage in such a way. We will all do our best to avoid such actions in the future, as we’re not cheaters. Sorry again for any problems we may have caused.