I love my engineer. He’s fun but the more I move into the game the more I notice a glaring fundamental hole in how the profession is deigned. Perhaps this has been talked about to some extent however I’d like others thoughts on things.
This problem basically comes down to using a Utility Skill slot in order to achieve something that almost every other profession has access too; a weapon swap. I understand the benefits to each weapon kit however I don’t understand why I need to lose a third of my utility and the stats and sigils on my weapons in order to gain those. It seems like a very high cost and when you consider the lack of simplicity when it comes to the auto-attack feature and the way Elixer-S (imo one of our best skills) interacts with kits it really makes me ask if using one is squeezing the most out of my engineer.
When you consider the state turrets seem to be in, about 25% of my skills are already not competitive and require a heavy trait investment. Add to that the fact that another 25% of my skills are weapon kits and it really pigeon holes the class into a few builds and hard choices that I at least have a hard time being happy about.
Anyone been noticing the same?
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