Showing Posts For Fulgente.1065:

Thief NERF

in Profession Balance

Posted by: Fulgente.1065

Fulgente.1065

S/D Thieves nerfed? Please…

Eviscerate

in Profession Balance

Posted by: Fulgente.1065

Fulgente.1065

The problem of Eviscerate is the Sigil of Intelligence.

mesmer versus thief

in PvP

Posted by: Fulgente.1065

Fulgente.1065

I think this is completely ridiculous, this is basically what Anet told us in their livestream, that Thief counters Mesmer because a Thief stops a Mesmer from keeping his clones up. Lets break it down as to why Thief > Mesmer.

1) Teleports, for every one you have a thief has one more.
2) Stealth, Thieves have a much more reliable stealth than Mesmers do.
3) Steal and more importantly the 5 point minor that poisons on steal, this stops a Mesmer from healing.
4) S/D evades mostly nullify our damage, a shatter Mesmer can hit way harder than a Thief, but you actually have to hit them. S/D and S/P both utilize evades in their melee attacks meaning your best bet at bursting a Thief is when he is out of range, which can lead us to wasting utilities.

Hence if you are a Mesmer, in a tournament you can beat the thief by catching them off guard, or you can outplay them if they are D/P. Most of the time however, fighting Thieves as a Mesmer in particular is a lost cause.

+1, and great post of Supcutie too.

[Request] Fix/change iLeap in next patch

in Mesmer

Posted by: Fulgente.1065

Fulgente.1065

I absolutely agree. It’s frustrating when you depend on this ability to do something you’ve been planning all this fight … and fails.

[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Fulgente.1065

Fulgente.1065

In game name: Illusionist Vayzell
Server: Baruch Bay
Role: Scholar
Playtime: In the evening GTM +1