Showing Posts For Funestis.8731:
I tried several times, i failed every single time. It is extremely difficult to navigate through all that bamboo and to get to that goggles the timing must be perfect (due to short duration of the buff) and execution of jumps, the choreography of it must be a godly feat with perfect alignment and perfect gear (like a green laser mouse from a box). A player with less perfect gear (slower or older PC and peripherals) has a long frustrating road ahead of trial and error to accomplish those (inappropriately) few AP´s and the meager reward from that chest, it is not worth for all the hassle to reach it (I managed to get to the chest but not to the goggles). I´l just skip it all together. Not worth my time and effort. I usually skip all the jumping puzzles anyways if i do not manage to finish them in 5 tries, because after that time the ratio between annoying and feel of accomplishment is overwhelmingly in favor of annoying (for me personally, somebody else would probably enjoy this kind of masochism). This will be one added to the annoying branch of accomplishments and marked as “do not try” if you do not want to rage quit the game.
There is this mysterious place in heart of the Mists where player takes lava fire damage but no lava is visible. The damage is quite high and I saw a player actually dying.
Anyways I made a video with map, screenshots and all in it to check.
This bug happen during Twisted Marionette Event in Lornar’s Pass.
Sometimes when barricade spawns on top of the player the player gets stuck inside and can’t move.
Video of it:
This is a strange bug occuring near Skyheight Steading in Frostgorge Sound
In 1/3 of all runs near that spot I always take damage, sometime a lot (never died from it yet).
It cancels the signet speed buff (or the buff from rune on armor).
Anywais here are some pictures:
And i made a short video, which shows exactly what hapends.
The bug/exploit occurred immediately after the event when the bandits invade the Bar Curtis Ranch (Protect the ranchers from bandits).
After defeating them (successfully completed the event) they still kept spawning near the Franklin Quickblade Skill Point in continuity.
They would continue spawning indefinitely if we didn’t stop attacking them, to let them escape.
They would spawn, than get damaged and engage in battle and die, than next group would spawn, get damaged, engage in battle, die and all over again ad infinitum.