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12 hour Score Ticks?

in WvW

Posted by: Fusion.4905

Fusion.4905

Actually the idea could work but requires a little tweak, a solution to the argument that “people wouldnt log on till the last 5 mins to cap” is this.

As the OP stated every 12 hours the points tick, when you capture a supply/tower/keep etc a counter begins to escalate, this means if you hold your keep for a long period of time when the points tick you get a big bonus but if the opposing team captures it 5min before the points tick they get a small bonus if any.

This would mean people would value defending there keep because they have held it for 3 hours.

Guardian with longbow

in Guardian

Posted by: Fusion.4905

Fusion.4905

Add new Ranged weapon The Bola 1H.

1. Throw Bola at opponents legs Which cripples for X Seconds
ii. Throw Bola at neck which Bleeds for X Seconds
iii. Throw Bola at arms which applies Vulnerability for X Seconds

2. Throw weighted Bola at opponents legs which cause knockdown for X second/s

3. Throw Explosive Bola at group of opponents hits up to 5 people doing X Damage and causing Burn for X Seconds.

Just a rough idea

World vs World Player limits are needed

in WvW

Posted by: Fusion.4905

Fusion.4905

So your saying you wouldn’t want players from the winning server that cant get in on their side to join yours and make it more balanced?

World vs World Player limits are needed

in WvW

Posted by: Fusion.4905

Fusion.4905

Me personally am completly against limiting on players in WvW, i play on Gunnars hold and at peak time the wait is at least an Hour normally 2+ and placing a limit would only make it more impossible to join.

Swapping Servers is now not a viable option with the 24 hour wait to swap back, my opinion is that when you sign up for WvW IF your side is full it gives you the option to either A. Queue or B. Play on one of the teams thats under balanced either as solo or party or guild.

I dont see why you would need to server swap to join a different team in WvW as your all placed in the same zones anyway and tbh i wouldnt care if i played WvW for another server as long as Friends/Guild were there as i dont care what the other 99% of the players are doing as long as im able to get in.

This solves unbalanced teams as players on a high pop server will play for the underdogs just to get in therefore no limiting is required, this may cause a problem with server match ups.

Thats my idea for a solution any feedback on that?

Post a Screenshot of your Guardian

in Guardian

Posted by: Fusion.4905

Fusion.4905

Name – Erengaard
Server – Gunnar’s Hold

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