Showing Posts For Futae.9312:
Been a while since I’ve poked around at anything that would show this properly, but do we know if the AI is still targeting AoE effects at character center of mass, or ground targeting them?
A subtle difference, yes, but when a spherical effect is center-of-mass targeted, that puts it’s center off the ground, so the effect circle that’s drawn on the ground is smaller than what the player experiences.
(and if you are tinkering with targeting, you might look into having the AI use splash damage to hit players that are hiding around corners, but that’s more a feature request. Getting AI to fight on the same playing field us players use, by giving them ground-targeting so that AoE circles draw consistently for players and AIs, bugfix).
I’m sure many of you have seen the listing for lemons in high demand.
Mind, lemons are account bound, so nobody could fill the listings, but…
http://www.gw2spidy.com/item/12252
GW2 Spidy has a page for lemons. You can no longer find them in the trading post UI, but Spidy, which polls the TP without going through a normal UI, can still get prices on the lemon. Heck, people who know the correct calls to make can also buy or sell stuff on the trading post without going through the normal game UI. That’s because the trading post is run on servers independent of the main game servers.
Why do I pick Lemons?
Think back to when lemons were visible in the in-game trading post. How many were ever for sale (since they made them account bound, mind): Answer: Zero.
What were the buy orders for lemons? Answer: Many many, some asking for single lemons for more than a gold/ea.
Check that link above, if you would. How many lemons are available now?
Zero? No…. Rather more than zero for sale. 1512 as of right now, lemons are available for sale, if you can just post a buy listing. And around the middle of december, the graphs show that supply hit around 300000. For something that cannot be traded, that’s an impressive number for sale.
Also worth a peek:
http://tk.reddit.com/r/Guildwars2/comments/14zeel/this_is_hilarious_lemons/
I wager that someone accessing the trading post directly (thus bypassing the user interface and thus bypassing the validation in the user interface that prevents sale of bound items), then proceeded to sell lemons. And possibly other bound items, to get rich.
Motive: Gold? Fun?
Who? Gold Seller? Hacker? Joe-User looking for something fun?
II don’t know and don’t care who, beyond the detail that it’s not the sort of person I would enjoy playing with.
Happily, there are logs for the trading post, listing items both bought and sold. Should A-Net choose to investigate, I’m sure they can pin down which accounts were used. Regardless, this speaks to the trading post, and possible exploits therein. I’d like to know it remains trustworthy (so long as I only place orders that I actually want filled).
If there was an official comment on it already, I’ve probably missed it (I tend to keep head-down at work and at play), so would appreciate it if someone could point me at it. If there has been no such comment, I may need to settle for a ‘this is what we know and speculate’ session.
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Futae
I’m a developer by nature. While I doubt I’d churn out anything for public consumption, I’m looking for some things on the API side, which I’m positive others will hook onto, as GW2Spidy has managed with existing unofficial hooks.
1) Create general APIs for accessing pricing data and account specific trading post status (goods for sale, goods on order, goods waiting for pickup, goods bought, and goods sold).
1b) The account specific information should be secured by something other than account name & password – This would open up the APIs to use by 3rd party packages to present details to users.
2) In the json reply from the trading post, indicate bound status. Pretty Please With Sugar on Top?
3) A suggestion only, but: At no time should the manipulation of anything on the accounts or trading posts be permitted by the API – The trading post is to be experienced, not botted. With APIs that allow buying and selling of goods, setting up bots to do so becomes trivial, and may well kill some of the experience for players trying to do so in-game. This also indirectly ties back to 1b above – insecure access to the data should not permit manipulation that requires secure access.
Example use case:
I have for sale 31 pages of goods, and another 9 pages of goods on order (not rows, pages).
I would like to be able to summarize what I’m buying and selling, so I adjust buy prices and pre-order extra materials to replace goods sold. Currently, compiling such information needs to be done by hand and is… difficult. Mostly I just craft tons and throw it at the wall, knowing that most of it will sell. Someday, if not today. I can write programs to accomplish the task of compiling the detail, but I lack an easy way to get the data to said programs.
Example use case:
I have 1181 pages in the ’Item’s I’ve sold’ transactions and another 7154 pages in the ’Item’s I’ve Bought’. Not rows. Pages (add a 0 to each if you want a rows count). Trying to summarize the detail by hand is impossible, and I find it often impossible to determine what has sold recently, or judge actual quantities of sales, other than the ever-so-unhelpfull metric of gold. ‘Yay, another 30 gold of stuff sold today. Vague idea of what most of the stuff was so I can restock, but yay.’
If I can grab the total goods sold detail, I can produce creative ‘sets of armor supplied’ and ‘customers served’ figures for bragging rights, as well as watch changes in totals of items to find what’s really been selling.
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Futae
If you think that crafting isn’t fun, I won’t stop you from doing something else.
If you think that you can’t get rich in crafting, I won’t stop you from doing something else.
If you think crafting is hard, I won’t stop you from doing something else.
Guild Wars 2 is a game. It has many and varied aspects. Just as there are correct and incorrect approaches to working in a dungeon, there are correct and incorrect approaches to crafting, but you are forced to participate in neither. If it’s not your thing, so be it. Look for another aspect of the game that calls to you.
You may have issues with crafting, lisamee, I have issues with dungeons. They are hard, unprofitable (what with all that armor repair) and un-fun (armor doesn’t break when things go well). But that’s my cross to bear and I won’t lay it on your shoulders or demand that things be done for them. Dungeon’s just arn’t my thing. It sounds like crafting isn’t yours. So be it.
(How is having a makers name on an ingot or insignia ‘fun’?)
//Futae
- Supplying crafted goods to players since day 1.
Reading the title post (and skipping all the noise after), I have only this to say:
If all legendaries were equal, they’d have equal skins, equal effects, and equal materials. Thing is, they are not equal and I’d be astonished if A-Net spent more than half a second on the question ‘should we make these equal?’ (Answer: With the trading post: They could never be equal)
Not all legendaries are created equal.
Not all monsters drop the loot you need.
The world is round.
Deal with it.
//Futae
Will the whining ever cease for legendaries?