(edited by Fuzdom.6493)
Showing Posts For Fuzdom.6493:
There seems to be a lack of balance in the game.
Raid discrimination, wants mostly condi builds!
PROBLEM:
Conditional builds can damage condi require mobs and all other mobs.
Power builds can not damage condition only type mobs/Bosses (raid).
SOLUTION:
Balance the game by making some mobs/bosses affected ONLY through Power builds.
(edited by Fuzdom.6493)
LOL My engy has never detonate a turret to produce damage to mobs since beta.
My engy is a turret engy with the turrets: gun, missile, and flamethrower plus that special package of turrets and heals – 4 pack of turrets out in play.
My turret comes out and stays out unless I’m moving to a new location.
I’m just not getting it – detonate a heal turret to damage mobs…
I mean I have bombs and flamethrower skills (done 480 000 damage on boss).
On that note…the syringe gun works good for healing.
LOL maybe the healing turret sucked , probably why I never played a healing engy.
How I play is – I play with the rules and skills that are in place and adjust.
I DETEST “balancing”, “nerfing”, “new rules” for a class, any class that started when the game went live.
(edited by Fuzdom.6493)
PLEASE PLEASE PLEASE put in an option to SKIP cutscenes AFTER 1 toon has gone through the story mode events!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How about a DWARF race!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dwarves may have been extinct ages ago but who really knew!!!!
They managed to survive in that NEW expansion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!