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Combat -- Horrendously Bad?

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Posted by: GUTB.8436

GUTB.8436

I can’t help but think that substituting actual RPG mechanics for action mechanics is console-y and actually pretty pathetic. All I’m saying is, even in it’s currently severely dumbed-down state, WoW has:

Attack Power
Spell Power
Intelligence
Stanima
Armor
Avoidance
Strength
Dexterity
Mastery
Versatility
Haste
Multistrike
Crit
Spirit
Dodge
Block
Parry

As far as I can tell, at least for my Thief, GW2 has:

Precision
Power
Armor
Vitality

In addition, I have a very simple 2-key rotation (auto-attack and heartseeker). Using the blind + heartseeker combo to get into stealth seems to be a clunky and expensive way to get a little bit of stealth. It also takes quick and accurate mouse action to accomplish in a useful manner.

Combat -- Horrendously Bad?

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Posted by: GUTB.8436

GUTB.8436

So….there’s no defensive stat? Dodge, parry, block, etc? Basically, you dodge or you can die? That seems to leave my Thief with two stats only, is that the same for the other classes?

Combat -- Horrendously Bad?

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Posted by: GUTB.8436

GUTB.8436

In an intuitive MMORPG system, movement is for positioning and getting around obstacles. Your combat performance comes from knowing your class, knowing your rotations, knowing your fights, theorycrafting and itemization. As far as I can tell, GW2 has all of that — rotations are pretty simplified, okay. Itemization seems like a failure based on my limited experience (specifically with PvP). But, do I have to seriously develop muscle memory for dodges?

Combat -- Horrendously Bad?

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Posted by: GUTB.8436

GUTB.8436

So, on my first character, I am trying to find the fun in the combat system. I’m really struggling. I rolled a Charr Thief.

1. The rune/skill/weapon system in the game seems incredibly counter-intuitive. I’m sure this problem will go away when I learn the game — are there any meaningful tutorials that assumes the system makes no sense and explains everything?

2. Going by the few ability slots, rotation doesn’t seem complex. In fact, it seems extremely casual. However, the system mixes in action elements like dodging which appear to be necessary in order not to die. To me, Wildstar is a joke because it is too action-oriented — is GW2 going to be plagued with the same problem?

3. Thiefs. I understood going into this game really doesn’t have a stealth class, but so far I just don’t see how this character is going to go out ganking anything if the opponent sees you coming a mile away. Escapes seems powerful though…is Thief really just for trolling?

4. Voice acting. It’s….atrocious. Maybe my expectations have been too heavily skewed by WoW and SWTOR, but is there some way to listen to my character in battle without cringing? Do you just become desensitized to it? Are there other races with better voice acting? kitten .

To date, what the active # of players?

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Posted by: GUTB.8436

GUTB.8436

Obviously WOW is still the market leader by a gigantic margin, and there is frankly and honestly no way this lower-budget game is going to so much as make a dent.

However, as proven by the mass loss of subs from WOW, a lot of people are tired of the dumbed down casual grind fest that is WOW today. The fact that GW2 is even more dumbed down and casual doesn’t mean the high pop servers aren’t busy. And even though there vastly more people in WOW, you won’t see them because they are busy camping their garrison or farming dailies.

Charr -- Can't Get Over How Terrible

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Posted by: GUTB.8436

GUTB.8436

I don’t need them to look like furry Orcs. But note that Orcs, who are hunchbacks, have huge muscular arms ready to smash things. It makes them look like brutes. The Charr have these skinny arms and legs that make them look like the unfortunate result of a genetic disorder.

Moving on from the character design choices, their setting is….very oddball.

Why is their capital the Death Star?

Why is the Death Star mostly meaningless metal plates bolted together? Is it sort of like spikes everywhere in Horde buildings? Fans that don’t appear to do anything. Steam vents where not only they serve no purpose, but nothing which is obviously generating the steam. Having the metal floors of your mostly empty space Death Star city in cog-wheel patterns doesn’t seem to fit the swag of a supposedly savage warlike beat race.

Charr -- Can't Get Over How Terrible

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Posted by: GUTB.8436

GUTB.8436

Okay guys, rant post.

The Charr. Let’s be charitable and NOT say that they are a Orc-Tauren mix, and say instead that they are beast race for those of us who don’t want to be Barbie dolls, and also not ugly midgets. As there seems to be no racial bonuses at all in this game, it seems to boil down to aesthetics and story. So far, the Charr story is okay — the ghost invasion thing from the prior human kingdom that got wrekt by the Charr at some point in the past is a little bad, but not terribad. The Legion lore seems cool. The aesthetics, though….

….wow, is it BAD!

Far from being a fearsome beast of war, the Charr simply resemble rat-men with cat faces. This image is promoted by the very unfortunate hunch-backs, skinny legs and arms, the rodent-like stride when doing the run animation — I suppose it is supposed to look cat-like, but due to it’s glacial slowness it just reminds me of a rat. The one feature of the race that doesn’t remind me of rats, besides the cat-faces are the….

Tails.

Wagging tails.

Wagging tails EVERYWHERE.

The extremely prominent swishing of tails, jammed in your face at all times, does nothing except remind me of a happy dog. Swish, swish, swish.

I don’t want to be a Barbie doll. I don’t want to be a ugly midget. Maybe I should roll Norn?