Showing Posts For Gabriel Khain.1470:
I shall bump this thread for you sir
I get the point and at times I share your frustration, but it doesn’t seem like people in this thread realizes that they still have their 25% run speed even in combat, but without it they would move even slower. and it’s not like they’re walking when in combat, because walking in GW2 is really ‘REALLY’ slow xD some of the engages they have in this game should also reset aggro in my opinion, so that when activated negates all threat to mobs and tells the game that you’re no longer in combat. That could solve the issues by being run down by a zerg
The weapon drawn feature sounds cool, but if you’re like me, and I bet some of you are, then you like to run aroud with your weapon drawn. Why you ask? because it looks fricking cool! puts on his shades
As much as I like the runspeed buffs certain professions have in this game I also miss mounts sometimes.. I mean they already utilize Dolyyaks for transportation, but riding the poor animal? nooooo, someone call P.E.T.A! I just find it very odd that they have all these domesticated and tame creatures running about and no one thought of straddling one of the poor kittens? I am not talking flying monstrosoties, like they have in some other games, but just a regular mount with 50% runspeed.. would like to see people on foot trying to catch a mounted man! (PS. Centaur mounts should totally be a thing)
bumping this thread again to gain some awareness
Yes heavily inspired by current mechanics, but as such it’s just a concept open for critique and the techniques are meant to work like a deathknights passive stances. Guardians have all 3 on at the same time, but a Reaver changes between the 3 and yes it’s similar to an elementalist, but reading the mechanics of the current professions in game they’re reusing the same abilities over and over again because there’s only so many skills you can utilize
I don’t get why you have to sound infuriated about my concept. As I said in my initial post it’s basically a thief in heavy armor which you point out nice and clear on several occasions, it’s intentional. Skills that seem OP can be altered and even be given negative effects so you have to think about what you’re doing. The skill 3 and 5 idea came from something similar to the thief, but the way I tried to make it, it’s not
it’s not dependant on weapon types, but on which technique you’re currently using.
As I read on it kinda seems like you’re bashing my hole concept and not really critizising anymore. I don’t know if you have something against thieves in general?
You keep reminding me how I steal from other mechanics, kudos, but you neglect the fact that most the professions in the game are already similar in so many aspects. take the Ranger for and example, it’s a leather wearing warrior with a pet and shortbow. It can get out spirits which works similar to a necromancers pets if specced into it. Still a unique profession to the game because combining those mechanics gives an entirely different feel, much like what I was aiming for with the reaver.
This Reaver profession has a lot of work to do, yes, but there is no need to tell me that I’m an idiot in between your lines
FYI I’m a Necromancer <3
PS. Tactics was the best name I could come up with. And tactics aren’t necesarily something only a commander would use. Skirmishers and thieves would use different tactics depending on the situation they’re in
I just wanted a deathknight’ish character in GW2 without it being a DK. The stealthing I wasn’t sure about in the first place, but there’s so many professions with those kinds of vanishes or stealths. Thieves, Mesmers, Engineers and Rangers
(edited by Gabriel Khain.1470)
Well there’s no copy paste in mine and yes I did look at stuff that’s already in game.. it just an early concept of a warrior type class.. And yes it is heavily designed after a Deathknight, but then again it’s not a deathknight.
Your idea is not bad, but I wanted a DW only profession with heavy armor.. I will take a greater look at the legionaire because it’s not bad
ty for your feedback
(edited by Gabriel Khain.1470)
Here’s a little bump
This thread contains a profession concept for the game guild wars 2. It’s a concept I have given much thought and that I have been cooking up for a while now. I feel like we’re missing another heavy armored profession in the game. My mind wandered to other heavy armor classes from other games, but when I looked at the Warrior and the Guardian it seemed like they had covered all the stuff, or had they?
I’ve spent a lot of time trying to think outside the box, but within the limitations of the game. I feel I came up with something really solid and I would be honoured if people would leave some feedback, given you can give detailed constructive feedback and not just be a troll.
Background Story
The reaver profession is a warrior type class that resembles a warrior in many ways, but can also be mistaken for a heavy armored thief. He’s a high damage output dual wielding killing machine that favors up close or medium range combat, wielding swords, axes, maces, daggers or pistols. He combines martial prowess with shadow techniques for quick engage and escape mechanics to wear down his opponent with a flurry of vital strikes. While his armor might be heavy, it does not wear him down for he is a rampaging juggernaut. The Reaver applies different combat techniques in battle to help him and allies, Anger, Resentment and Guile. With these 3 techniques he can improve and change the outcome of a battle.
I have have added a PDF file link via dropbox where I wrote all the current stats in. I am still working on Traits, but that will take some time to come up with.
Enjoy
Regards Mark
(edited by Gabriel Khain.1470)