Showing Posts For Gaia.2513:
No player should abandon a point just to avoid a pet minigun. If anything I’d rather players die keeping a point than try to outbunker a druid while being decapped for 2 minutes.
And Bristleback is useless after F2? How? I always press F4 immediately after.
So dodge, interrupt the pet, block projectiles, LoS and you don’t have to leave the point.
And unless you somehow either only have 15 seconds of fighting or cheat to give pet swap no CD, you are going to have to have Bristle up outside of its F2 (your mathematicly incorrect)daze into immob into machine gun can happen within sec
Guys, I refer you to my post above if you want my opinion. In short I agree the damage of pets needs some tuning down but should still be a “threat”.
Also this rooted 100 to 1 % spikes happen but quite some stars need to align. Most classes except for example thief can either withstand the burst and counter the next (by dodge ect) and then start some pressure of their own..
You guys make it sound like rangers press 1 button then insta kill everyone, there is more then enough counterplay available to live till you get help and easily +1 the druid to win.
(edited by Gaia.2513)
No player should abandon a point just to avoid a pet minigun. If anything I’d rather players die keeping a point than try to outbunker a druid while being decapped for 2 minutes.
And Bristleback is useless after F2? How? I always press F4 immediately after.
So dodge, interrupt the pet, block projectiles, LoS and you don’t have to leave the point.
And unless you somehow either only have 15 seconds of fighting or cheat to give pet swap no CD, you are going to have to have Bristle up outside of its F2 (your mathematicly incorrect)
I have to agree that the two pets mentioned so much in this topic are doing a lot of damage (maybe more than they should do), but pets are a part of the ranger profession so you have to look at the whole picture.
Let’s look at some pro’s and con’s for the ranger (in the current pvp meta):
Pro’s
- Great 1v1 potential (only made possible through pets)
- Burst damage around every pet swap
- Sustain (might not be the same after the balance patch)
Con’s
- Very susceptible to conditions (big problem next patch after necro buffs)
- Has to leave point quickly if getting +1’d
- Decent at most in team fights (getting a buff next balance patch? Maybe?)
Without the pets doing some damage the ranger just disappears from the meta completely, which is something that nobody wants (I hope?).
So while people need to learn to watch the pet (dodge, LoS the burst, kite etc.) I agree that Anet might need to tone down the damage a bit (or at least fix the BB burst doing 20 spikes).
On the other hand, I personally enjoy that I need to actually use my pet and I can’t just ignore it and put it on auto attack on my target. And in a perfect world more pets would be viable of course but in reality there will always be one or 2 pets considered “the best”.
And finally, can people please stop saying “the AI does all the work”? The actual burst comes from a pet swap (and in BB’s case using its F2 with the quickness) and not at all from its auto attacks. Both pets do kitten all damage besides 2 of their skills, both on 12+ sec cooldown. How is this different from you pressing a skill on any of your other professions? The AI is a downside if anything, easily dodged pets and bad pathing.
(edited by Gaia.2513)
I have to disagree aswell. Of course we don’t have the full patchnotes yet but looking at it thief and necro will be very strong.
Sure druid might still be great in 1v1 but will fall fast or has to run any time a thief or especially necro (or anything condi related) shows up to +1.
We will have to see though
Two rangers or rather druids are actually really good. They are kings of 1v1.
I don’t know what kind of players you’ve been encountering, but one druid on far and one on close can cause real problems for your enemy.
If you think you won’t be able to bunker far just support mid..
Two rangers usually wins matches, for me atleast…