Showing Posts For Gakvar.1257:
Well you actually don’t need all temples secured to enter Arah. And you can always repeat the dungeon story mode to kill him again, and he just falls into the fog. He doesn’t die in any verifiable manner.
They could make it a hard enough event that requires weeks or months to complete, in a manner similar to WvW maybe, where every server has to accumulate a certain number of points (troops, munitions, supplies, you name it) for the final encounter that scales with the population of said server, maintain all temples secured, and then the event happens once per server, an event that requires hundreds of players to succeed. If successful, the uber duber elite gear designed around Zhaitan himself is unlocked for karma for all players in that server. Maybe after that some bard or skaald would sing songs about the battle, and listening to the song give players access to a dungeon emulating the memories of the battle, so people who missed could catch a glimpse of that epic event. But Zhaithan would be dead, his body becomes part of the environment on the battlefield.
Actually general PVE in GW2 is mostly brilliant. It’s challenging and not subject to fixed recipe strategies (aside from exploits). Some of the best examples are the thief boss in Ascalon explorable and Kudu in CoE story, they require a lot of attention, environment awereness, endurance/block/blind management and supporting and reviving all around. The only problem I saw in dungeon PVE in terms of mechanics is the endless respawning during boss fights, because that encourages fights that actually rely on it, and systematic corpse running is really not a fun mechanic or tool to defeat any boss. It’s boring and frustrating and sometimes you feel you have to die multiple times to win, and learn nothing.
Well, Zhaitan doesn’t have any of that, it’s basically “remember WoW? don’t stand on fire, obey the kill order and use cannons”. That’s it.There is no reason why should even worry about blocks and managing the enemies attacks. Swarm fights and turrets sessions are just what GW2 combat was not designed for.
(edited by Gakvar.1257)
I’m not sure this is the right section of the forums for thit, but I haven’t found a more proper section. The ammount of bots and multiboxers I’ve come across has been increasing exponentially. Most of them teleporting from creature to creature and executing the same skills, then teleporting to another creature, or 4 or 5 characters of the same class (usually warrior or ranger) running in a set path, engaging anything they find, and keep running on the same path over and over.
Shaemor fields is the prefered area where bots can be found. As of the time of this post, I’m surrounded by not less than 10 bots in that area. Every single character around me is teleporting from creature to creature and repeating the same skill cicles.
I report every single bot or gold seller I find in the game and encourage other people to do the same, but seeing how they can operate in huge numbers in the same area like this makes me wonder if Arenanet is doing anything about the reports.
The Zhaitan story is great, people are just complaining about the fight itself !
If you read my original post, I am exacly complaining of both the fight AND the story about Zhaithan, and how the actual dragon character is (not) introduced to us.
“Sup, guys, I’m Zhaitan. Bye, guys, you won.”
I would say it’s not only how well the Lich King saga ends, but how many times you confront him during the whole WotLK expansion, specially with the amazing starting area of Death Knights.
You enter the Citadel knowing who the enemy is, how he looks like, what he can do. You even tried to steal his weapon, and had to flee from him.
We just never seen, confronted, scouted, smelled or skirmished with Zhaitan before Aran. Not even inside Arah before the final battle.
I see… but you don’t recieve that information in a formal manner, Trehearne doesn’t say anything (if he knows about it). You don’t even know where it’s being build. For the importance it is given to it in Arah, you would imagine you could have seen it at least in parts being put together in some asura shipward, possibly in Rata Sum.
After just leaving Arah story mode, I’m staggered how some things are terribly out of place in the personal story, and how certain things (like the dragon itself) are given so few attention on how it fits into said story.
First of all, it’s extremly disapointing that in a game so focused on overstretching events orienting the flow of action for entire zones since the initial levels (or atleast from level 70 onward) the final battle against the great elder dragon is INSTANCED. This is a huge sign of lack of confidence on their own content design (which is amazing) by Arenanet. After the great extensive efforts to liberate the temples of 5 of the human gods alongside an army of other heroes, who would think Zhaitan only needs 5 of us to be taken down? Good for him his Risen priests minions never revolted.
I don’t even want to mention how Trehearne is the worst possible character that Arenanet could consider making a central point of the personal story for 30 levels. He’s boring, has zero (0) personality and no presence whatsoever. But well, I wasn’t going to mention that.
Coming out of that terrible cicle about Trehearne, we enter Arah for the final battle with the Threat of Zhaitan. Now, I’m using a capital letter here because the Threat of Zhaitan is what we’ve been facing time and again throughout the maps and personal story, it’s a very well known enemy. Cunning and wrathful. The problem is what we find is Zhaitan, a dragon we never seen before, never spoken to, never made any presence at any point in the story.
The Threat of Zhaitan is a much more ineteresting character that manifest itself through agents but is always present. Zhaitan himself stayed hidden the whole time, never came forth to terrorize us, and even now, he refuses to present himself as anything worth of notice. His eyes and mouths and agents say a lot about him, and yet he says nothing, like there is no character Zhaitan, only the Threat of Zhaitan. In short, the way he is presented to us for the first time – and as far as we know at this stage of the story, the last time – is like he’s nothing of importance at all.
Well, the other part of the pittifulness that is Zhaitan is the actual confrontation. We only fight him through cannons, in a very very VERY long and boring turrent section where he stands there grabbing his tower and NOT REACTING and we keep pressing the SAME KEY OVER AND OVER, until his huge useless healthbar is depleated and he falls into the fog.
The worst thing about the fight is that JUST BEFORE THAT, we had much more intense and challenging ship vs dragon confrontations against multiple of his Plaguebringers. How is it that the same battle concept can be amazing and hard against his servants and boring and pointless against the master himself.
Also another hole in the overall plot is the new fantastic juggernaut ship that just happened to appear out of nowhere that we – AS SECOND IN COMMAND of the Pact – never heard a single word about. Just like Zhaitan, this amazing ship that the cinematics are so thorough in presenting as some character worth of notice, in fact is not, as we’re not even told its NAME, or where it was built, or by whom, or even that we were expecting the “pride of the Pact” to engage Zhaitan in the end.
It boggles my mind how can Forgal have such an amazing presence in his course of the story, or the unworthy and boring Trehearne after Forgal, and such presence and iteration through the story is denied to the actual NEMESIS of the whole game in the time of release.
(edited by Gakvar.1257)