Showing Posts For Galbar.7843:

[Video] Ele is missing something

in Elementalist

Posted by: Galbar.7843

Galbar.7843

Thank you for your replies, now I see why I didn’t hurt him. I’ll practice more

(edited by Galbar.7843)

[Video] Ele is missing something

in Elementalist

Posted by: Galbar.7843

Galbar.7843

http://youtu.be/7s3gM3HYRlU

OK, the ele has light armor and the warrior heavy, but I, going DPS, not being able to lower 10% of his life and that the charr does not have to dodge a kittening attack does not seem right.

Really, am I something wrong? I evade attacks and all, and the only thing he has to do is stand in front of me and hit me, because I don’t deal enough damage for him to notice.

My build: http://en.gw2skills.net/editor/?fEAQJAoYhMmgbzR5QlDAkHn4SJiCPUeMTO2A-jkCBoLBkgAkoGI5pIasVWasVXCRqZAKbYaXJV9KySBIrwI-w

[video] This is how we get the fix

in Elementalist

Posted by: Galbar.7843

Galbar.7843

If conjured are so powerfull, why aren’t they being used??

I think it might have to do with survivability? For using them I’d have to make a super bunker ele (high health and armor) and wear d/d so I can have enough mobility to survive, maybe even s/d?

So for boosting conjures I have to go for 30 on fire trait line. Then Earth and water for bunker… maybe 20/20? Soldier equipment for more survivability, maybe some cleric jewelery for regen…

What do you think? I’m just wondering why don’t I use them if they have so much dps…

Balance patch

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Posted by: Galbar.7843

Galbar.7843

this is sad… If you are right they won’t fix anything that way, as we already use the skills that even being nerfed still give us more survivability… Until they don’t see that we are doomed

WvWvW d/d ele gear help?

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Posted by: Galbar.7843

Galbar.7843

I would recommend to increase your health to at least 17-18k and forget about so much toughness. Here is my build, it is kinda berzerker with the minimum to survive just well:
http://en.gw2skills.net/editor/?fEAQJAoYhMmgbzR5QlDAkHn4SJiCPUeMTO2A-jkCBoLBkgAkoGI5pIasVWasVXCRqZAKbYaXJV9KySBIrwI-w

I use it for zerging with my guild and roaming with friends. And it work very well for me.

no condition removal in a condition meta…gg

I do have condition removal: Cleansing wave and Evasive Arcana in water

You’d say “That’s only 2 conditions removed!! That’s not enough”. I say If you get more than 3 conditions that deal damage (burning, poison, bleeding, confusion and torment) at the same time you are either fighting more than 2 guys, you are just not dodging well enough or zerging.

If you are zerging guardians are the responsible of removing conditions.

I haven’t really had many problems with conditions. I also have to say I usually go roaming with at least 2 more eles with the same build. We support each other and synchronously attack enemies. We have managed to defeat up to 10 guys when being 5 of us.

Now if you do the math each of us has 2 skill that remove conditions to us and five more allies, that’s 10 conditions removed along the battle or at the same time, while healing.

Think what you want, this game is not made for playing solo, it is made to play in groups.

WvWvW d/d ele gear help?

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Posted by: Galbar.7843

Galbar.7843

I would recommend to increase your health to at least 17-18k and forget about so much toughness. Here is my build, it is kinda berzerker with the minimum to survive just well:
http://en.gw2skills.net/editor/?fEAQJAoYhMmgbzR5QlDAkHn4SJiCPUeMTO2A-jkCBoLBkgAkoGI5pIasVWasVXCRqZAKbYaXJV9KySBIrwI-w

I use it for zerging with my guild and roaming with friends. And it work very well for me.

new to game

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Posted by: Galbar.7843

Galbar.7843

DO NOT play the elementalist, if you plan on playing anything other than PvE. Even PvE it is better to be a warrior, Arenanet loves that class and it makes anything in this game easier.

PvE the holy grail is warrior, guardian and mesmer. PvP it is warrior, guard, necro, engineer, thief, ranger, mesmer (lower due to condition meta) and then in the EZ to kill, lower dps, free kill, low hp, crappy builds, anything bad you can think of failementalist.

I hope I saved you the trouble and even after all my suggestion you still want to play that class, just know that one day if we ever get buff we might just be average, considering the amount of work we have to put in to be average. a great ele is simply just an average player due to how bad the class currently is.

That’s not fair for the ele… I play the ele in WvW and do pretty well
You just need a lot of practice :P

new to game

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Posted by: Galbar.7843

Galbar.7843

If you are new to the game, play it, enjoy it, try all game modes and find the one you like most.
If you like the ele, try some builds, practice a lot, try different builds and find the way you like to play it

[video] This is how we get the fix

in Elementalist

Posted by: Galbar.7843

Galbar.7843

This just proves the fact that Elementalist needs to be easier to play

You need traits that well… specialize in 1-2 attunements, but have amazing traits like this!

Drastically Improves the Fire Attunement, completely locks out Air.
Drastically Improves the Water Attunement, completely locks out Earth.
Drastically Improves the Air Attunement, completely locks out Fire.
Drastically Improves the Earth Attunement, completely locks out Water.

Earth should be focused on Condition Damage/Reducing Damage. (Bleeding Damage/Confusion Damage/Protection.)

Water should be focused on Power Damage/Healing. (Vulnerability/Weaknesss/Power Damage/Healing.)


Fire should be Condition Damage/Condition Removal and Control. (Burning, Power, Condition Control. (Remove conditions/cure for each one removed.).

Air Should be Burst/Critical Damage/Daze and Crowd Control.

This way you can have 1 offensive/1 defensive option and more then several viable builds due to different weapon sets.

You propose to kill the one mechanic that makes the ele the unique? really?? I don’t want it to be easier to play, I like it as it is, challenging (As I say here)

Elementalist Discussion

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Posted by: Galbar.7843

Galbar.7843

It’s not just the skills, it’s all about survivability. It is quite hard to deal damage while trying not to get hit. But it is also fun

Elementalist Discussion

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Posted by: Galbar.7843

Galbar.7843

The only way to play Ele is to cycle through all 4 attunements and manage them.

A lot of people can’t do that, but as I stress… it is THE ONLY WAY to play Ele right now.

There is no playstyle or other way.

Why would you not want to use all of the attunements?? It’s like underusing the class, it’s like not using the weapon swap with other classes… It is what make the ele unique!

Elementalist Discussion

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Posted by: Galbar.7843

Galbar.7843

I think we all agree that the ele really well played is quite a strong class.

I like to think that, after more than a year exclusively playing the ele and in love with D/D since last October, I am good playing the D/D ele and know it really well. I’ve tried conditions based builds and lately critical damage builds (everything WvW focused, yeah D/D for WvW roaming AND zerging).

I’ve lived all the nerfs and survived. I used to be able to solo easily solo a 3 enemy group; now I still can, with a lot of trouble and not being sure to succeed. I have to play really well to do it, but I’ve done it. And in other cases I just can’t beat just one enemy, I like to think that it is because the build they run is a counter to mine, not just a overpowered class.

I don’t feel the ele is underpowered. Of course sometimes I’d like it to be easier to play (specially when I’m half asleep :P). But then I find myself being the last one standing when we, my guild, wipe out after a lost confrontation, and it is funny and weird at the same time.

Of course I’d love to be able to kill everyone I face, but that would just mean that the class is broken and I’m quite happy this class is that hard to play well, otherwise it would be boring. Warriors in a WvW zerg they just spam 1-3 keys (N of keys, not skills :P); I instead of that have to fully play the ele and it is SO funny, I wouldn’t change it for anything easier/simpler. With my actual build, I have to almost perfectly play the ele to deal all the damage I can while not dying.

What do you think? Do you agree or disagree with me? Should they make the ele a easier and less challenging class to play?
For now I’ll just happily play my ele.

what's a good level of toughness?

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Posted by: Galbar.7843

Galbar.7843

I run a D/D ele critical damage focused in WvW, both roaming and zerging. It is a bit hard to play, but if you have practice it is quite fun. I usually play it with some ele mates in the same party with the same build. Tons of fun.

I have around 1300 toughness, the build:
http://en.gw2skills.net/editor/?fEAQJAoYhMmgbzR5QlDAkHn4SJiCPUeMTO2A-jkCBoLBkgAkoGI5pIasVWasVXCRqZAKbYaXJV9KySBIrwI-w

(edited by Galbar.7843)

Elementalist Discussion

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Posted by: Galbar.7843

Galbar.7843

  • No attunement focused traits, but general attunement swaping focused traits.
  • Reduce base CD of attunement swap -> Arcane doesn’t reduces it.
  • Higher health and toughness base so we don’t have to spend so many stats on them and focus on damage. OR better ways to survive (aegis, invis…). (like more the first option)

(edited by Galbar.7843)

Aquamancer

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Posted by: Galbar.7843

Galbar.7843

I don’t like ele healing builds. In my opinion most of the healing comes from water combos, so I believe that a damage focused ele with its water areas so other people or himself finish the healing combo. That way you are optimizing the ele as it deals a lot of damage and still healing.

Aquamancer

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Posted by: Galbar.7843

Galbar.7843

In my opinion this is a suicidal build. Only 11k of health and 900 toughness, you mad??
You should try reaching the 18k health and 1300 toughness and when you reach that focus everythin else to damage. That’s what I did for my D/D ele for WvW.

How... Is... This... Possible...

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Posted by: Galbar.7843

Galbar.7843

My axe power necro aren’t getting buffs at all.

On condition necro (if one plays that in PvP) you get beaten easily by stuns/knockdown/knockbacks/dazes and so on, CC’ing a necro will kill him fast and as far as i know elementalist professions have a few ways to do that.

Anyway, so because you have trouble against a few professions, yet walk over other like it’s nothing, should elementalists not be nerfed then as some professions have a hard time killing elementalists?. No?, then you can’t call for a nerf or buff.

I’m not saying that I can easily kill a necro, I’m saying that I have to play almost perfectly to kill it. It’s not the same, I can’t afford to hit the wrong key twice in a fight or forget to dodge a key enemy skill (I have to know what skills I can afford not to dodge so I can evade the important one), otherwise I’m dead.

It’s not I can’t easily kill a necro, I just have to reach it; perfectly time the 5 air skill and the 4 earth skill (D/D) so that it doesn’t escape or heal, while trying to deal damage, avoid other enemies skills and hope I deal enough damage to kill it. So yeah I’m complaining, but not about how hard it is to play (I love it) but about that if that necro didn’t die after all that or just dodged the first CC, I’d be with half of my skills on CD and no CC, while the necro could walk away, heal, swap to staff and spam areas and I wouldn’t be able to reach it.

And that’s just the necro…

How... Is... This... Possible...

in Elementalist

Posted by: Galbar.7843

Galbar.7843

They just need to unnerf our skills that they messed up. We should be able to heal in mistform again, RTL needs its original cooldown and range back, they need to unnerf our condition removal and healing as well. And there was no reason for them to remove the stunbreakers on purifying flame and lightning flash.

I could not agree more!

I only have one character, my ele. I’ve played it since the first beta and been in love with D/D since last october.

The changes you did, quoted above, were tough but I accepted them becouse back then made sense (I could face a group of 5, kill 3 and run away). But right now, after all buffs to other classes, I have to do my best to win a 1vs1 and if I cast the wrong skill at the wrong timing I might be in a trouble.

I have to play almost perfectly my ele to beat a thief or a necro, and can’t at all beat a stun warrior or a good guardian.

So ANet guys, please give me back the old purifying flame (which was VERY important in my build before its nerf and had to change it for Armor of Earth which is not the same at all, I preffer not having stability and having an other stun break), return de stun break to lightning flash and unnerf the passive healing of the Signet of Restoration (which is way lower than the warrior equivalent, for example).

I’m talking from the WvW perspective.

SOTG 6/9/2013

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Posted by: Galbar.7843

Galbar.7843

SOTG 6/9/2013

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Posted by: Galbar.7843

Galbar.7843

I had a similar reaction xD

SOTG 6/9/2013

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Posted by: Galbar.7843

Galbar.7843

He said that most eles don’t swap between attunements because it is a too complicated mechanic… LOL!!!

Bug: Superior sigil of Renewal

in Bugs: Game, Forum, Website

Posted by: Galbar.7843

Galbar.7843

I’m also waiting for this to be fixed.

Capture buff timers app (WvW Timers)

in WvW

Posted by: Galbar.7843

Galbar.7843

New Update!! Added maps!!

Capture buff timers app (WvW Timers)

in WvW

Posted by: Galbar.7843

Galbar.7843

Capture buff timers app (WvW Timers)

in WvW

Posted by: Galbar.7843

Galbar.7843

WvW Timers
WvW Timers is an application that shows on live the time of Supervisors’s buff of freshly caught structures in McM. It is easy to use and very intuitive and easy to organize any activity McM.

With it you’ll never need to worry about finding yourself in the uncomfortable situation of going to capture a supply camp and that the supervisor has the invulnerability buff.

Winner of the second place in the Overwolf’s App Quest .

It is available in English, French, German and Spanish.

Available in the Overwolf’s App Store.

You can acces it (IE compatibility not guaranteed) at http://galbar.github.io/GW2-WvWTimers/

It is also available for:
Android: Download
BlackBerry: Download
WebOS: Download
Symbian: Download
Windows Phone: Download

(For IPhone you can access the link above)

Or just catch the QR code attached.

Soon on Overwolf (in process of being accepted)

Project page: https://github.com/Galbar/GW2-WvWTimers

Attachments:

(edited by Galbar.7843)

List of apps/websites using the API

in API Development

Posted by: Galbar.7843

Galbar.7843

I’ve done this web widget that shows the WvW match scores for a server and the buf countdown of each tower captured.

Here is the repo: https://github.com/Galbar/GW2-WvWTimers
An example: http://galbar.github.io/GW2-WvWTimers/server-widget/

It is just html and js (and a bit of css :P) it’s quite easy to insert in a webpage and I’ve wirtten a nice how-to explaining how to set it up.

Ascended amulets and ascended items overall.

in Guild Wars 2 Discussion

Posted by: Galbar.7843

Galbar.7843

Still waiting for shaman ascended gear…