I understand why some HoT maps force players to leave (in 60 minutes) at times. If enough players leave after a certain point, the map will close in order to keep the player count high.
Many of these forced closings happen often when map objectives are met. The map goes from day to night, everyone gets their participation rewards and some leave for other activities. The map wants to close. Those of us left behind must either leave or hope enough players arrive to fill the map back up before we are forced out.
I can accept the reasons for the change. What I cannot accept is the loss of my time invested in participation, especially if I am willing to keep participating. If I must go to another identical map that may not be as progressed as the one I’m leaving, why must I lose all of the time invested in my participation on that map? This effects my rewards from what I understand. The more I participate, the better my rewards will be.
My participation is my personal investment. I should not lose that because others no longer wish to continue playing. Map progression is a group dynamic effort which progresses, or not, with players coming and going.
I would suggest letting players keep their participation level upon map change as long it is to an identical map.
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