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Gang Bang.1827

Toolbelt:

Regenerating Mist – This provides a little bit of regeneration and creates an water field. However, it’s a small window to combo and is difficult to finish yourself.

Healing Mist – This provides even more regeneration than Regenerating Mist and can even be used when you get disabled.

Big Ol’ Bomb – An area of denial skill and a blast finisher. This is lots of fun to play with. If you see an enemy Mesmer portal in WvW, run up to it and place the Big Ol’Bomb. Then watch the enemy fly as they portal through.

Grenade Barrage – This throws 8 grenades with the Grenadier trait, giving you an insane amount of burst damage.

Traits:

Explosives: 30 Points
III: Forceful Explosives – A must for Bomb Kit as it increases the blast radius.

VII: Explosive Powder – Bombs and grenades get an extra 10% damage.

XI: Grenadier – Increases the grenade range to 1500 and throws an extra grenade.

Evasive Powder Keg – This creates a bomb when you dodge. So try to dodge into your enemies to place the bomb closer, unless you’re kitting them.

Steel-Packed Powder – Every time you hit your enemies with a bomb or grenade you cause vulnerability. Each grenade counts as 1 stack, and since you throw 3, you can stack 20 to 25 vulnerability really fast and keep it on with the basic attack.

Alchemy: 20 Points
VI: Protection Injection – You gain 3 seconds of protection when disabled (5 second cool down). This is handy for melee classes that want to burst you. Usually they start off by disabling you, and then burst you. The 33% less damage helps a lot.

IX: Backpack Regenerator – 125 HP every tick when holding a kit. It’s not a lot of health by itself, but when stacked with Super Elixir, food, and regeneration boons you can out heal a lot of damage.

Tools: 20 Points
IV: Kit Refinement – Free Super Elixir when switching to Elixir gun. This is your main source for fast condition removal.

VI: Speedy Kits – Perma-Swiftness! You’ll always be moving 33% faster. Keep switching between kits every 5 seconds.

Equipment:

Cleric (Power/Toughness/Healing) armor with Engineer Runes. The Engineer runes gives more toughness and 5% more damage when using a kit. Don’t forget to put an Engineer Rune on the water breather, because your helmet unequips when underwater. For the back piece, rifle, and water breather, use Soldier gear (Power/Toughness/Vitality) for a bit more power and vitality. For the trinkets I also use Clerics with sapphire jewels. You should have roughly 800 healing power in PvP and PvE.

For the rifle, I use Sigil of Superior Force for 5% more rifle damage. You don’t need to equip a spear gun for underwater, just use the Grenade Kit (trust me).

Food and Sharpening Stones:

If you don’t use food and maintenance oils or sharpening stones in WvW, you’re at a disadvantage. Use Mango Pies for +70 Vitality and 85 HP regeneration per tick, and use either Hardened Sharpening Stones or Superior Sharpening Stones for more power (which ever you can afford).

And that’s the “Beast” build. A shout out to commander Silborn on Isle of Janthir because he’s the one who coined the nickname. I hope it gives you some insight on the engineer class and how it can be a powerful force on the battlefield.

Post Your Build Thread

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Posted by: Gang Bang.1827

Gang Bang.1827

The Ultimate Engineer Build (Support/Tank/DPS) – Eximinds’ “Beast” Build

The engineer is truly the jack-of-all-trades in Guild Wars 2. In this guide I’ll break down the weapons, kits, traits, and equipment that I found to be highly effective in PvE, PvP, and WvW.

Link to the build:
http://www.gw2db.com/skills/calc/engineer#14|0|3187|4700|1095|253|4065|30|1795|1417|1885|0|0|0|0|0|0|0|0|20|1880|1479|0|20|1883|1446|0|0|0|0|28017|0|53492|53492|53492|53492|53492|26062|48789|0|0|0|0|

Weapons:

Rifle – You won’t be using the rifle that often. It’s main strength is to control and damage enemy players at a range. Use the Net Shot and Overcharged Shot to keep the distance from warriors and thieves that want to burst you at melee range. However, if they do get in close punish them with Blunderbuss and Jump Shot. Jump Shot is a leap finisher. Combo this skill with Fire Bomb for fire armor, Smoke Bomb for stealth, Poison Grenade for weakness, or Super Elixir for retaliation.

Healing Turret – This heal skill provides a burst of healing with a regeneration boon. For a split-second after it deploys it creates a water field. It takes practice, but if you detonate your Healing Turret when the water field appears you’ll combo an area of healing effect which will heal you and your allies. I recommend only detonating the Healing Turret if you need extra health because if you pick it up instead, you’ll reduce its cool down by 5 seconds.

Elixir Gun – When you switch to the Elixir Gun you’ll create an Super Elixir with the Kit Refinement trait. This light field cures conditions on impact and ticks for 10 seconds while it regenerates you and your allies health. You can also use its auto-attack as a projectile finisher to remove conditions. If you need even more healing, stack another Super Elixir on top of the existing one. It’s currently bugged, so you and you’re allies will be regenerating more than 1000 HP per tick. Fumigate can be used to cure conditions on allies and Elixir F will cripple your foes and grant your allies swiftness. If you spam the auto-attack you can have permanent weakness on your enemy. Use Acid Bomb to escape battle when you’re low on health.

Bomb Kit – In PvP and WvW, use this kit when in melee range. You don’t see it, but every time you drop a bomb it creates a red AoE circle. When the enemy sees a red AoE circle, they usually back out of it. This is great for pushing the enemy and creating an area of denial. For the fearless enemies that decide to stay in melee range, drop Smoke Bomb to blind them and Concussion Bomb to confuse them. Combo your Fire Bomb with Big Ol’Bomb for 3 stacks of might. Spam the auto-attack and switch to Grenade Kit to stack on more conditions. Use Glue Bomb when running away from battle.

Grenade Kit – The bread-and-butter of the engineer class. Out of all weapons, this one has the highest DPS when combined with the Grenadier trait. It has a range of 1500, and is great for boss battles in PvE dungeons, hitting the tower walls in WvW, and attacking enemy zergs in WvW. It is great on anything that remains stationary or too big to miss. However, it’s easy to dodge at a distance because of its air-time, so switch to rifle for more reliable ranged attacks on moving targets. Spam all the grenades skills as they come off cool down, then switch to bomb kit if in melee range to stack on more conditions.

Supply Crate – This elite skill is a blast finisher, so you can also combo it with your Fire Bomb for 3 stacks of might. It also causes stun on impact, drops bandages, and turrets. In one-vs-one battles, try to stay near your supply crate for extra support.

Alternatives:

Med Kit – Instead of the Healing Turret, you can use the Med Kit. Drop your bandages and stimulants before you enter battle in PvP. The Drop Antidote can cure all conditions and the Drop Stimulant can grant fury and swiftness, however, it can be a little clunky in battle to drop and pickup. The Bandage Self skill benefits from the Inertial Converter trait and reduced Tool Belt cool down for investing in the Tools’ trait line.

Elixir R – When running PvE dungeons, you can swap out the Bomb Kit for Elixir R. It cures stun and refills endurance, but its biggest benefit is that it revives downed allies when you toss it. You can even revive yourself, just toss it before you go down.

Elixir S – This is useful when you want to get back into your tower in WvW while a 20+ enemy army is ramming your door. Swap out the Bomb Kit, pop Elixir S and run into your tower. Once inside, man the siege. And if there is no siege, you are the siege! Climb the walls and rain down grenades.

Continued below…