Showing Posts For GanzerApfel.6578:
The legends represent different roles (tanking, damage, support, condi) and swapping legends means swapping roles (in theory). But the legends represent more than just one part. For example Jalis has control & tanky abilitys, while Shiro has mobility & (siphon)-damage skills.
I see no reason to add the 8 missing skills, to give the legends customization to balance between the sub-roles.
For example:
Shiro could get 2 dmg skills like an assassins-mark, that siphons life on each hit. Jalis could get a block or protection-skill. At this point the player chooses a more dmg or more mobility-focused Shiro. Same with tanky or control Jalis.
After the second Revenant-Beta I enjoyed the improvements, but I still have the feeling to play an incomplete class (low amount of weapon choices, meaningless traits)
One reason is the low amount of utility-skills (12 at the moment). Every other class has 20 utility-skills to choose from (40% less utility is a lot). I think the Revenant should get 5 utility per legend.For example a protection-skill on Jalis…
This will give the player a bit customization (tanky-jalis or control-Jalis) and makes the class a little more complete.
So the Revenant-Core-Spec has only 1 Range-Weapon, no Range-Legend and only 6 Weapons to choose from. That’s one more than Ele with attunement-swapping (Skills 4-times). No weapon-swap, no utilty-customization and uninspired traits.
All in all the Revenant feels incomplete, like a half class without working builds.
First of all, I really enjoy the Revenant. He feels unique, especially Hammer and Mace/axe
But in pvp he plays like a nightmare, for example:
I tried a dozen builds to get good use out of my Hammer (full zerker, mixed dmg, bunker, ventary-support) but every time a thief/ranger or Mesmer got in melee-range I died so quickly. I have no chance to kite like an engi/ele or reposition like a mesmer/thief/ranger or tank like a warrior/guardian or just nuke the enemy down and of course I have no kits and weapon-swap to a more appropriate weapon…
For now the Revenant has no solid blocks, jumps, teleports, invis or fast cc (exzept unyielding anguish)
Specializations:
Every other class has good synergy with the utility-skills (CD-reduce, condi-removel, bufstacking,…) but most revenant-traits feel uninspired (random small heal on anything). Only 2-3 traits interact with skills. The Revenenat-traits are meaningless and don’t define the playstyle.
Wishes
I wish skill/trait-choices for jalis, that can turn the revenant into a real bunker. A Hammer with a real off-tank dmg.