Scepter water #2 doesn’t do anything at all, even when used by itself. You can place the ground target, but nothing happens. It’s not that it gets interrupted….it just doesn’t activate at all.
Some things I’ve noticed with this in particular:
- If I initiate combat with this (from a non-combat state) it will go off without a hitch – however, once my auto-1 skill begins, then I get the issue you described.
- However, if I finish the mob(s) and go back to non-combat mode, I can once again open combat with the 2 skill without issue.
I presume this has to tie-in with the auto-attack time-somethings being talked about. I haven’t really studied the conditions though, so I’m not sure about attunement swaps or other details.