(edited by Gardios.3785)
Showing Posts For Gardios.3785:
I did some tests in Heart of the Mists as well using Heavy Target Golems. I timed it three times each and took the average.
900 Condition Damage
14s Mace #2 #3 off CD
15s Mace #2 after completed #1 chain
15s Mace #2 off CD
25s Mace #1
48s Staff #1
56s Staff #2 off CD
900 Power
17s Mace #2 #3 off CD
20s Sword #1
22s Mace #2 after completed #1 chain
22s Mace #2 off CD
27s Staff #1
30s Staff #2 off CD
32s Mace #1
Condition damage really does seem to be better if you stay on mace. Of course, depending on the raid bosses’ vitality and toughness the actual numbers might be different, but there’s obviously no way for us to know right now.
Disregarding the actual numbers, mace is probably the better choice anyway due to the fire field and blast finisher. Sword has vulnerability to offer, but chances are the boss already has 25 stacks anyway. It also has an evade, but you may end up in an unfavorable position due to the unpredictable movement attached to it. Mainly using staff might not be a bad idea for the healing orbs alone. They should appear on your tank’s side from time to time which helps with their HP (as well as kiting if you trait the orbs for swiftness).
Stat-wise I’m still on the fence what to use. Apothecary would make sense due to the superior damage if you mainly stay on mace, but I’d like to have a bit more vitality for the increased HP—the healer going downstate is a terrible situation I’d like to avoid. The only set with healing power as major stat and vitality as minor stat would be Magi. Magi comes with precision as the other minor stat, which is kinda wasted on condition damage since you don’t have on-crit condis if you run Salvation/Invocation/Herald. If you want to make use of the precision, you’d have to mix it with power (Cleric).
Legends, since we’ll be stuck on Ventari most of the time I don’t think we actually get to use them much. Swapping has the risk of you being stuck with only 2 weapon heals which could be really bad, and if you swap back to Ventari you’ll also lose the +25% outgoing healing modifier for a while since you’re down to 40 energy.
- Shiro: Only really has the stun going for him, which you likely don’t need since you’re already wielding the destroyer of break bars.
- Glint: Doesn’t offer much you don’t already have. You should have permanent fury and might stacks from your party and you get protection from the Herald trait spamming Ventari #6. Infuse Light is a good panic button, but you have staff #3 and shield #5 for that.
- Mallyx: Might actually be useful for some encounters for the boon strip alone, but that’s it.
- Jalis: The stability is nice, as is the elite. However, due to the 5 target limit, I’m not sure how useful the elite will be. If the boss’s tell is long enough, you can switch to Jalis, time the elite so that the boss strikes during the last second of the effect or so, switch back to Ventari right after casting the elite and then go back to healing the unlucky 5. That seems like it’s much more trouble than is worth it…
http://gw2skills.net/editor/?vlAQNAW5unnNWNSyJrJRNl/ksoygS4U5QJIscrkFglhNjOKZNgBSw+2dDG-TxxGABA8EAwTJYuXEAFV/Zo9HWS5Hb6GIFgf7tA-e
This is the build I will -probably- end up using. Sigil of Transference would be preferable over Renewal, but since it’s locked behind scribe 400 (presumably), I’m not counting on being able to use it.
(edited by Gardios.3785)
I don’t see why Ventari revs wouldn’t work as healers in raids.
With full primary healing power ascended gear, Runes of the Monk, Delicious Rice Ball and Furious Tuning Crystal you’ll end up with 1757 healing power. 1736 if you stick to ascended weapons and trinkets, but exotic armor.
On top of that, with Salvation/Invocation/Herald, you can get a whole lot of increased outgoing healing modifiers:
- Tranquil Balance: 20% (own health > 75%)
- Serene Rejuvenation: 15%
- Selfless Amplification: 25.5%
- Shrouding Mists: 25% (energy > 50)
- Superior Rune of the Monk: 10%
- Delicious Rice Ball: 10%
That’s +105% outgoing healing. There’s also +20% on Invoking Harmony, but since you drop back to 50 energy Shrouding Mists will deactivate if you need healing right that second. And that’s assuming you can actually afford to switch out of Ventari.
So assuming 1.7k healing power and +105% outgoing healing, your skills will heal for this much:
- Project Tranquility: 840 every 3 seconds
- Ventari’s Will: 3044
- Natural Harmony: 5412
- Purifying Essence: 1363 per condition
- Energy Expulsion: 3762 per fragment
- Rejuvenating Assault: 861 per orb
- Renewing Wave: 4920
- Envoy of Exuberance: 5064
Even if you spam tablet every ~3 seconds for 3k healing, you’ll be able to stay at 100 energy. If you need burst, you can use Natural Harmony and your weapon heal for 10k healing. Worst case, you can do that again after 2 seconds when you swap to your other weapon for another 10k while staying above 50 energy.
That seems pretty good to me.
Same issue here with my DE keyboard. I have Dodge bound to “<” next to my Shift key and Swap Weapon to “^”, but both count as the same key now. Battles are pretty much impossible for me now which is a huge deal…