Showing Posts For Gathnarius.9084:

To The Dev: Any Plans to make phantasm stay until out of combat

in Mesmer

Posted by: Gathnarius.9084

Gathnarius.9084

The illusions disappear because for all intensive purposes, they are not designed to be permanent. The core mechanic of the mesmer is shatters, not illusions. Think of illusions as a means to an end.

Quite simply, the general cooldowns of most of our phantasm’s/clones are low cooldown with relatively low cast time for the effects you receive from the phantasm/clone themself. In addition to that, you are ment to shatter them before the MOB dies to receive the bonus effect.

For example, in DE’s with swarms of mobs, I will typically summon my berserker + 1 clone and immediately F1 them. It gets me 3 AoE Nukes right off the bat into a cluster of mobs. (1 From Berserker attack, 2 from F1 Shatter Effect).

The class mechanic is not broken, and so I would logically assume that no plans are in the works to fix that which is not broken. Your concept of the class design is flawed, nothing more.

As for “loot in DE’s,” I personally have had no issues with this. As an 80 Mesmer, I feel I have just as much ability to hit every mob in a DE zerg as anyone else, and in most cases…more of an ability to do so, only comparable to Engi and Ele. If anything, you should feel sorry for the melee, as most of the DE MOB zerg is dead or near dead before the melee even get a chance to hit them.

(edited by Gathnarius.9084)

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Gathnarius.9084

Gathnarius.9084

I am personally fine with the new patch. I think there SHOULD be a reason to finish the dungeon. I play the game for a challenge, and i’m hard pressed to find a group willing to attempt to clear a dungeon, or ones that were clearing the dungeon wanted to use shortcuts to do so completely removing the challenge involved.

I agree with the difficulty in the dungeons, and I agree with how they are choosing to reward players.

It depresses me to see how far the genre has fallen when people die 2-3 times on a boss and want to give up. And all I hear is how it’s not their fault the dungeon is too hard, it’s Anets for making it too hard.

Where is the desire for self improvement? It seems to be non-existant. Having great stats and awesome looking armor means nothing if it takes no effort to obtain it, and no…doing speed run maggs is not effort, farming first 2 bosses in Arah is not effort.

I would like things to stay the way they are, minus a few bugs here and there that need fixed of course. But dungeon rewards, should be for completing the dungeon only, and for those that have to leave before the end…the dungeon will still be there tomorrow, you’re welcome to come back.

One thing I would like to know, is why don’t some spells work on bosses? Today was my first time attempt Ferrah line of CoF explore and on the final boss, I loaded “Arcane Thievery” and “Null Field” to attempt to remove some of his stacks of regen and neither of them worked on his boons. We were still able to kill him, I was just really disappointed that I loaded those two abilities and they didn’t even have any affect except clearing burning from me. I couldn’t even use Arcane Thievery to take might off of him.