Showing Posts For Gatsby.9250:
Updated look for my Ele; only thing I might change is the gloves and possibly the boots, any ideas?
Helm: Whispers
Chest: TA
Legs: Sylvari T2
Gloves: Fused Gauntlets
Boots: TA
Try grouping with others that you see in the area and follow them around. (Most) People on my server (Blackgate) have been kind and wait for other players to show up for the holo, then hit it. Granted there are still the players that will run up and hit it whenever but still, try grouping
My Sylvari Elementalist; Extremophilic
Head- CoE
Shoulders-TA
Chest-HotW
Gloves-HotW
Pants-Vigil
Boots-TA
Dyes used: Green tint, Antique Gold(or something like that drawing a blank), and Mahogany
I honestly kind of feel the same. I love PvE and it has always been my thing, and I have loved every seconds of the normal PvE environment in guild wars. However the dungeons always leave a horrible feeling in the pit of my stomach afterwords. Just the immense feeling that something is horribly wrong.
In WoW I always felt the dungeons were supposed to be a fun experience for loot and challenge, however in guild wars I always feel that the dungeons are unrealistically brutal I mean the trash mobs are supposed to have either high health (fighter types) or high damage (casters and rangers) NOT BOTH for each. It shouldn’t take us all two minutes of focusing one trash mob just to kill him while he can one-shot the squishies in the party. It feels like the game was designed with tanks and healers in mind, I mean if we could tank the hits an heal through enemy bursts, while pulling aggro off the squishies the high amount of damage and health wouldn’t seem so overwhelming.
My suggestion if we are keeping the current system? Nerf all trash mob hp by about 20%, then maybe it wouldn’t be so overwhelming and would make dungeons fun instead of a chore
To a point i agree with you, now i understand having content be challenging and getting rewards at the end for your success but really like you said trash mobs take a while to down and lets not even mention the bosses. Most bosses ive seen have very simple tactics so it ends up that I feel i am just in a tank and spank fight. No one is moving around (because they dont exactly have to) and we just spend 10-20 minutes waiting for this bosses health to drop..
I like to have a challenge in pve, but this, this feels just time consuming and thinking how many badges/medals i need for a full set from a dungeon stirs me away from even entering any more dungeons.