Showing Posts For Gaurdian.4285:
oh, warrior is not so OP.
they have many skill that can stun foe, but only melee weapon have this mechanism,stun foe. You can insight into their obvious action to stun you and then “evade”. And do you know when hammer/mace,shield warrior encounter enemies up two, warrior just wait to dead and hard to run away. It is a tragedy.
i just want to know why always nerf thief or make somethig for the thief make traps , nerf damge, nerf abilitys and now other counter thief, and sure problably the thief is so op that the only do we do is Stealth.
what about warriors big damge big hp incredible super mobility cc
what about necros big condition damage big health cc
what about elementalist big damge maximun bunker cc
what about mesmer that do everithigwhy not scale things
example inmobilize 15 seg other player 7s other plar 3s other inmune
why not make somthing better with rangers or guardian
thats what the game need balance not op proffessions
Yes, Just one reason is that you thief can stealth. No one can strike thief and see thief when thief do stealth.
Could move warrior’s “Building Momentum” to tier one, or to one item in the Discipline.
It is very useful, but Warrior need spend 15 point to get it.
And “Reckless Dodge” is so useless.
And I really hope change the burst skill of Great-sword Please………………..