Showing Posts For Gean.1279:
Again, as was said, they need to know what those builds are and what they do. I have one build gutted by this new thing, a mesmer fractal build that i havent used in ages because i found a new one that works better, while doing more than the older one despite using 3 trait lines
Actually, living in this world of zerkers, I’m a bit… shy to display my builds ^^" They are not designed for dungeon or fractal running or whatever, and therefore they can be harshly critisized. That would be logical though, because they don’t “do” anything, they are meant to be handy for me, so that I would have fun while playing. These are not the builds that “work better”.
But, well, maybe it’s a good point to show at least one that will probably turn into a pumpkin with the new system. May be it’ll make someone laugh for a minute.
My thief:
Knight hat, shoulders, chest and leggins, soldier’s gloves and boots.
pistol/pistol + dagger/dagger, rune of fire, two sigils of fire, one of rage and accuracy.
2: III
3: V
2: V
4: I, II (or X for the sake of fun)
3: III
Playing: tickling troubles, burn mordrems, running away, dodging a lot. Lots of initiative with the signet + lots of dodge and fire. Being able to get a couples of hits and still get away with that.
I also play an engi in a zerker’s armor but with full trait line in vitality and I’m not sure if I’m ready to play a full zerker engi =/ She will still have her rune of the Grove, but it would be probably even more silly even for me – to be a full zerker with such a rune
Most of my builds are burned down to ashes except for the simple ones that have only three trait lines and clear builds. I think only one build will remain unchanged – my only zerker The rest… well, I hope it at least will be fun and easy to work out new builds with the new system.
Useless or not, I like diversity. It encourages creativity.
Why?
Because it would make the system more flexible. And closer to what we do have now.
Can’t help but support this idea. Most of my builds are already destroyed by the “only-three-line” system.
Well, whatever… I know, Anet is trying to improve the mechanics, and I do appreciate the efforts… I only ask to be a little bit more careful with that… while some people will quickly adjust their characters to the most damaging build, I’ll have to learn how to play from the very beginning. Right now that hurts, but we’ll see. I believe in you, Anet, don’t let us down.
I do agree with this point: some of my builds were made with both armor and trait lines in thought. May be for the zerkers it is not a problems – they will still have their huge amount of dmg since both their stats and their armor is tuned for that… but I personally don’t enjoy the idea to save loads of money for the new armor because the update will automatically change my build completely
I don’t mind both options – either is better than suddenly having random builds.