Showing Posts For Geiger Luck.3156:

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Geiger Luck.3156

Geiger Luck.3156

I’m answering to the first post.

People need to man up and ask for the ridiculous artificial difficulty be changed to something that is actually withing the nature of your skills and “pick up party”. The game was advertised as there is no defining role for the classes but even then when a randomly assorted party from the dungeon entrances enters or a party with players who have defining roles (healer, tank, dps, support, etc) and/or strategies gets destroyed by insta gib “skills” that don’t play by the game’s rules and are really cheap, it says a lot about how the developers could not come up with a way for the dungeon to be difficult/challenging within the games rules.

My view on the whole “you died go back all the way to the waypoint and avoid all the traps again” thing is: this is 2012….just like I wrote above why does this still exists? There are other ways to do these dungeons. The player showed he can avoid the traps why does he have to do it 5 times again. Every time I repeat the dungeon I’ll have to do it again so that’s enough times, I do not need to go through the traps every time I die please.

EDIT:
I just read the response from the director, hey director here is what happens:

I form a party fromoutside the dungeon, we only have 1 person who knows what to do, we wipe every time on Ascalonian Catacombs, the part with the boss with insta gib spinning move which has a nice AoE radius outside of its character model.

I tried dodging, dodging so I could land behind a wall he stills pulls me (also pulls the entire party) and kills me (and the party) in one hit, I ask the guy:
Me: “I am dodging and blinding the guy nothing works”
Him/Her:“You can’t blind him”

After the third party wipe he quits the group disbands. Worst experiences ever I’ve had playing a dungeon in an MMO, no amount of buffs or well coordinated simultaneous skill usage protects against that nonsense.

It was better off to have random events happening at the dungeons that could influence skill usage by the bosses, monster spawning/placement and geometry than “pulls entire party even through walls game over”.

(edited by Geiger Luck.3156)