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Dungeons are quite hard

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Posted by: General Raptil.4968

General Raptil.4968

Catacombs is not very hard, assuming you are coordinated and pay attention to what is happening. The Lovers, for example, need to be seperated first of all, and you need to watch out for debuffs like confusion that are put on you throughout the fight (which will kill you fast).
A lot of the encounters are bugged which makes them unfun, but I think in this case you are wrong in saying the dungeon is too hard. The Lovers encounter is actually pretty interesting compared to some of the other stuff I’ve seen in this game, you just have to be aware of game mechanics and have a well-coordinated group. AC as a whole is pretty fun and challenging, in my opinion.

From my experience i can tell that this statement from Crono is true for me and other from my Guild. The first try of the very first Dungeon was like hell for me and my group but we lerned many things, we discussed about it, we made our minds up, and the second try was really nice to play and after the dungeon was cleared we all had the feeling that we had done something great.
So in my opinion the Dungeons are not to hard and i dont wish that they get degreade to something like „to cut the grass“. But i also understand that other people think Dungeons are unbeatable hard.
Thats why I propose, because of the different imaginings of the Dungeons, why not implementing the Hardcore-Mode from GW1 to the Dungeons? The Normale-Mode is for player who wants to take it easy and HM is for player who wants a hell of a fight. From my personal opinion that would be the best opportunity to satisfy all.

best regards

Glyph Recharge

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Posted by: General Raptil.4968

General Raptil.4968

Hi,

i noticed that, after summoning a Element with Glyph of Lesser Elementals the recharge timer shows 60 sec. after this 60 sec. the lesser Element normaly dies and the recharge timer starts again with the specified 45 sec. for recharge. Using Glyph of Elementals (Elite) the recharge timer starts with 120 sec. after 60 sec. the Element normaly dies and the recharge timer starts again with the specified 120 sec. for recharge. This is very irritating during battles!

If this is desired and not a bug, please setup the recharge timer of the Glyph of Lesser Elementals from 60 to 105 sec. and Glyph of Elementals (Elite) from 120 to 180 sec. so its possible to know when the Glyph can be reused exactly. That would be helpful.

This is my own personal opinion to this subject and must not be yours

best regards

Glyph of Elementals Sound Bug

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Posted by: General Raptil.4968

General Raptil.4968

I noticed the same bug. Especially the fire-element is affected by this. That is the reason why i most of the time use earth-elements.

By the way, i also noticed this sound-volume issue sometimes when falling of a cliff or mountain. After the impact the impact sound got very loud and repeated. Rarely the sound issue is also when the Charakter is underwater, the underwater move sound then got very loud.

best regards

Elementalist Arc Lightning Bug!

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Posted by: General Raptil.4968

General Raptil.4968

I noticed the same issue, with the first lighting skill. Not everytime but conspicuously often.

best regards