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~ CompleteTwisted Marionette Boss Guide~

in The Origins of Madness

Posted by: GenocideOPS.8319

GenocideOPS.8319

INTRO- This guide will explain everything you need to know about the Twisted Marionette boss fight.It will explain when,where, and how in a detailed but brief explanation.In short, no more mindless people running around asking commanders what to do every two seconds!!(Crowd Roars)

Will have to split this up

WHERE- Shiverpeak Mountains in Lornar’s Pass.Closest waypoint is False River Waypoint. East of False River Waypoint theres is a half circle structure(use map) with 5 paths.Paths are numbered from south to north 1-5(clockwise)

WHEN- Every 2 hours(top of the hour) alternating with The Great Jungle Wurm.When the top of the hour hits the 5 minute countdown begins before event starts.

-Every even hour Cental Time US & Canada(UTC-06:00)

BASIC RUNDOWN- Your goal is to sever all 5 chains of the Twisted Marionette.There should be around 20-25 players in each path, a commander in each is recommended.There are 2 phases for this boss fight.Phase 1 is tower defense style fight, phase two is arena style fight.Each group will enter phase 2 sequentially.Once inside they will be split into 5 groups to fight champion mobs and destroy a power node. Must be done within set time limit or whole lane fails.Once success/failure is reached go back to phase 1. All 5 lanes must succeed to win event.

PHASE 1- This fight is a tower defense type fight. There is a red gate/portal that you will have to defend from trash,champion, and veteran mobs. Mobs that get through power the Aethercannon.(Fully powered Aethercannon=INSTANT FAIL)

Siege-There will be siege weapons placed in your lane(i.e. arrow cart, golem,barricades).USE THEM!!!! There will also be a box of repair hammers to repair your damaged/broken siege. Siege CAN be destroyed. You CANNOT use you own siege blueprints.The only siege that can be replaced once destroyed are barricades,so its recommenced to keep your siege at high health. Designating a player to repair is extremely useful to help keep your siege going.Of course protect them from mobs.
-Arrow carts are used to cripple and damage mobs
– Barricades are used to create chokepoints to AoE mobs down quick
– Golems are useful for high damage and great against harder mobs
Siege Golem HP is equal to player HP,when low on health players can exit golem, heal, and re-enter to keep golem alive. Players can also give them golem to another player with good health, which will keep the golem from being destoryed

Tactics- There should be around 4-5 people by gate defending, the rest of the group should be towards entrance to lane(Towards False River Waypoint) defending since most champions and twisted will spawn there. Twisted mobs are priority,they are the only mobs that try to enter the gate.If a twisted mob spans stop what your doing and take it out. They will go invulnerable to conditions after they begin sprinting(You can use whatever you like before that),but it will not purge their current conditions.STACK THE HELL OUT OF CHILL/CRIPPLE!!!IT WILL CARRY OVER AFTER IT GOES INVULNERABLE!!! Between using your siege, and divided groups this should be a fairly easy. Just be sure that twisted mobs are priority. Always call target on twisted champions, helps to be sure everyone is focusing on him,they are fast once they sprint towards gate. Every mob that makes it through gate powers the Aethercannon a little at a time!

-Remember fully powered Aethercannon=INSTANT FAIL-

(edited by GenocideOPS.8319)