Showing Posts For Geoff Fey.1035:
Has there been any hinting as to when or how the balance team will update the Revenant? All I’ve seen here and there are notes that “It’s being brought up with the team”, but that’s been the standard for almost the last year.
Base Revenant isn’t bad in itself—just not “meta”. And the conditions really depend on how you play. Most classes damage based on raw conditions that damage over time. The Revenant uses conditions that punish an enemy for reacting to an attack (i.e. Torment punishes moving, Confusion punishes attacking/healing). If they simply boost those conditions up (dmg or duration), or make it easier to self-apply conditions and pulse them out (a la Pulsating Pestilence), the Rev could be fixed pretty quickly and have a unique playstyle.
Self-applying conditions is a Necromancer playstyle—agreed. But isn’t pulsing/transferring the conditions also Necro? If we want to get away from being just a Soldier version of the Necromancer, we’d need to axe the Pulsating Pestilence trait and replace it with something else entirely.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Geoff Fey.1035
I’ve been a GW player since Prophecies, and I must admit that this is the very first time ANet has done something that has actually made me feel sad to have supported them for so long… maybe they’ll release just the HoT upgrade soon?