Showing Posts For GeorgeisLucas.5340:
I made a short, less than one minute, video based from a lethal bizzle song ‘pow’. The video was made as a fun little editing project and I thought i’d share the result.
FSP/AG/Drakkar WvW matchup causing disconnects, all players in this WvW matchup crash out at the same time.
You can stack with this bloodlust or other sigils though, I have had both on at one time :>
I have been testing the new Sigil of Celerity which gives 5 seconds of quickness when you get 25 stacks of ‘celerity’.
In world vs world you get 5 stacks per kill now on other players this means
1x Sigil: you need 5 kills every 5 second to keep perma quickness.
2x Sigil: you need 3 kills every 5 seconds to keep perma quickness. (Mainhand and Offhand Weapons)
There is no internal cooldown on this sigil either meaning aslong as you kill you keep quickness.
Just randomly found this out. Iron will skill from ram mastery works on friendly gates and walls meaning if the buff applies correctly they will take 50% less damage from siege.
Another thought is do walls/gates have a ‘toughness’ value and does the guardians strength in numbers trait, which increases toughness by 150, affect the damage taken?
Thanks for DVG for the friendly gvg really enjoyed the fights was good experience for both of us!
- [YaK]
YaK vs BLAK GvG From yestoday:
Excuse the bad warrior gameplay!
Also shout out to [CVL] for the fail sneak attack on us whilst we were all semi-afk watching a fight. Nice try..
Culego.
Curunen that idea sounds awesome, i would love this! To be able to detonate the blast like a temporal curtain would be amazing.
Hey,
Not sure if this should be posted here or in the suggestion forum but shall post here for now. I would just like to make a small suggestion to the way in which the blast combo finisher The Prestige on the torch currently works.
At the moment you have to have to wait for a 3 second channel in order for the blast to combo in a field. For those 3 seconds you must be in the combo field for it to combo correctly.
I would like to suggest that the blast finisher didn’t require the 3 second channel. My reasoning for this is many fields used in group play such as an elementalists Lava Font and Static Field have a short duration of 4 seconds which gives a less than a 1 second reaction time to activate your blast finisher. This would in my opinion allow the torch to be more viable in group play.
Cheers!
EDIT:
I didn’t mean that it doesn’t require the 3 second channel, I worded my self incorrectly. I mean that the 3 second channel you shouldn’t have to be in the field at the start it should just blast the field you are in.
(edited by GeorgeisLucas.5340)