Showing Posts For GhostSniperW.7508:

Open challenge: 1v1 anyone, any class! Elementalist!

in PvP

Posted by: GhostSniperW.7508

GhostSniperW.7508

Carahil here. Zoose is a beast!

Ele Patch Notes

in Elementalist

Posted by: GhostSniperW.7508

GhostSniperW.7508

Downed state change is amazing, giving us one of the best downed states instead of the worst. Good bug fixes and interesting buff to d/d. Ele still needs a few more things, but definitely a step in the right direction. Overall I’m pretty happy with this patch… Except for the fact that paid tourneys aren’t out yet.

Why 2v2/3v3 PvP is the most fun/competitive (keep an open mind)

in PvP

Posted by: GhostSniperW.7508

GhostSniperW.7508

I don’t agree with much of the OP at all. I hope ANET never brings in a deathmatch based PvP system. (Mainly because once it’s there, that’s all anyone will play)

If it is the only mode anyone will ever play then it is obviously a more fun mode. Your argument is that deathmatch is more popular and people should be forced to play conquest, because if given the option they will just play deathmatch. Let the players pick. This is a game right?

The issue here is highly skilled players like gamemodes with more depth, where on the other hand casual players would rather just kill people. This game is too team-oriented to simply throw in deathmatch to appease the casuals. Obviously a deathmatch based PvP system would have been the easy way out for Anet, but it wouldn’t have accomplished much in regards to “e-sport” status.

I personally don’t find conquest to have an amazing amount of depth. Its currently stand on points, run back and forth between points… ooh look svanir! Kill it!

Is that more depth than deathmatch? Yes, but most of the depth in this game is from combat, even if it is sometimes hard to notice. :P

Plus I don’t see how it is a bad thing to separate the player groups. Any casuals in tournaments get stomped at the moment. 500-30 games an entire tournament isn’t fun even when you are on the winning side.

Anyway, I think deathmatch is easy to implement (just stick some barriers on the current maps if arenanet doesn’t want to make new ones) with very few/no downsides.

Of course I could be completely wrong

Why 2v2/3v3 PvP is the most fun/competitive (keep an open mind)

in PvP

Posted by: GhostSniperW.7508

GhostSniperW.7508

I don’t agree with much of the OP at all. I hope ANET never brings in a deathmatch based PvP system. (Mainly because once it’s there, that’s all anyone will play)

If it is the only mode anyone will ever play then it is obviously a more fun mode. Your argument is that deathmatch is more popular and people should be forced to play conquest, because if given the option they will just play deathmatch. Let the players pick. This is a game right?

Why 2v2/3v3 PvP is the most fun/competitive (keep an open mind)

in PvP

Posted by: GhostSniperW.7508

GhostSniperW.7508

I enjoy 1v1 and 2v2 deathmatch a lot more than 3v3 death match. 5v5 conquest is awesome. 8v8 conquest is not that good.I would love the following for GW2:

1v1, 2v2, 3v3 deathmatch arena (everyone hapy)
5v5 conquest (reduce 8v8 sPvP to 5v5)
5v5 capture the flag (with 2 flags on each side to avoid turtle tactics)
8v8 Guild vs Guild

put ladders + match making system on all of them and seperate them in their own catagory and GW2 sPvP will be awesome.

+1. This would be awesome.

When I swap into lightning attunement...

in Elementalist

Posted by: GhostSniperW.7508

GhostSniperW.7508

What actually happens

Attachments:

When I swap into lightning attunement...

in Elementalist

Posted by: GhostSniperW.7508

GhostSniperW.7508

What I expect to happen

Attachments:

Potential Nerf to Staff Bunker/Heal Eles?

in Elementalist

Posted by: GhostSniperW.7508

GhostSniperW.7508

If they nerf this spec, without buffing elementalists in other areas, we will be completely unviable.