Showing Posts For Giere.7948:

Hoelbrak and Beyond: Questions on NPCs & Lore

in Norn

Posted by: Giere.7948

Giere.7948

Wayfarer holds a Skaald within Kevach’s Homestead that tells of Owl, of the Moot, of Knut, and a few other small stories.

Hoelbrak and Beyond: Questions on NPCs & Lore

in Norn

Posted by: Giere.7948

Giere.7948

This is mostly directed to any from ANet that would have access to this info, but also to everyone else, if the answer is known somewhere.

Finn, the Asura that sits outside of Raven’s Lodge, tells the player of a fireside song that is believed to be a prophecy of Knut Whitebear’s death. Is that Prophecy known to the players in full?

Is there a way to access Courage Brewery that sits overlooking Lake Mourn? It appears to be an open building, but with no way up. The trough that delivers kegs to the ice for keg brawl is not solid, and cannot be used to gain access to it.

Within the Lorestead, Skaalds tell of the Histories and Legends of ancestors. This is so far the only location I have found devoted strictly to lore. Are there any other such Loresteads out in the wilds, or is Lore gathered from NPC to NPC? I have talked with everyone within Hoelbrak, and now move out into Wayfarer. I plan to work my way slowly through each homestead in search of Lore.

For now, that is all I’ll ask. If I come across more questions within Hoelbrak, they will be posted here.

Show yer norns!

in Norn

Posted by: Giere.7948

Giere.7948

Commander Giere Drachios: Guardian, Priory Explorer/Historian, and follower of Owl.

He has forged his Legend in the heat of battle against the Molten Alliance, destroying over thirty six weapons facilities hidden throughout the Shiverpeaks. He continues to craft his Legend by fighting against the forces that threaten his land and all of Tyria; and by aiding the Priory in exploring ancient Dwarven ruins, always searching for relics of the past that can aid in destroying Jormag and avenge Owl’s destruction. He also searches for relics and information to help guide him to finding the lost Spirits of Wolverine and Ox, hopeful for the day that they will be reunited with the Norn people.

He is the Shield that protects his people from all threats, local or otherwise. He will always protect his homeland. He is a Commander in the Mists when time allows it, defending his people even in that otherworldly war. One can often find him around Hoelbrak, the Durmand Priory, and Scholar’s Cleft; or within the Shiverpeaks adventuring, hunting, or fighting against the Dredge and Sons of Svanir. He visits Lost Spirits’ Hallow and Owl’s Lodge weekly to honor Owl and to maintain her shrines, wherever they remain. He sings of his peoples’ stories and Legends, always eager to learn more from Skaalds and from historical documents and artifacts from his peoples’ past.

His prized possessions are:
A Feather of Owl, reminding him of her sacrifice to save his ancestors.
A Fused Mace and Pickaxe that he took as trophies from his raids upon the Molten Alliance strongholds during the war against them.
His loyal follower, Snowlord the Jack-a-lop, who travels with him wherever he goes.
The armor of his people, that he wears proudly to honor the Spirits and his ancestors.
(( Braham’s Shield, but that would have to be a duplicate since Braham still has his. ))

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Mini Molten Firestorm/Decorative Jetpack

in Flame and Frost

Posted by: Giere.7948

Giere.7948

I’ve run it 15 times so far, and have not gotten anything besides cooking recipes and those inscription/crafting stuff. I’ve seen people do 3-4 runs and get the mini, and only one drop so far I’ve seen in my Guild of the jetpack (at 4 runs). I plan to farm this to death and will reply here again (if I remember) if I do get a drop and on what run number. (3 exotic weapon parts and 1 exotic armor part so far, and that’s about it)

There aren’t many rewards out there, so I’d imagine that statistically I’ll get something sooner rather then later.
http://wiki.guildwars2.com/wiki/Molten_Facility#Rewards

Screenshot Thread

in Community Creations

Posted by: Giere.7948

Giere.7948

Here is my favorite screenshot from my journeys thus far. This is my main and only character. Guardian, full T3 Norn Cultural Armor, within the depths of the Shattered Ice Ruins Jumping Puzzle in Frostgorge Sound.

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Ideas: Creating a more Social World

in Suggestions

Posted by: Giere.7948

Giere.7948

Greetings! I’d like to take a moment to express an idea I’ve had for awhile now, so if you would bear with me and lend your ear.


I have been playing Guild Wars since Beta, and have come to notice a slight flaw. It isn’t with the gameplay itself, but more the social aspect. As it is currently designed, Guild Wars 2 fosters a great environment to party up, explore, and at it’s most basic level: do things with people.

The part that is missing is the ability to be social, as in, areas in which you feel you can freely socialize; be it with party members, guildies, or just sitting down in a starter zone and meeting new people. The environments as they currently are are completely activity based to keep you moving from one area or event to the next, always on the move. As a level 80 with 100% exploration under my belt, I’ve “Been There, Done That”, as the title says. When I log in nowadays, I feel all there is to do is wander from zone to zone and kill things while helping people I come across, do events or dailies, or run dungeons/fractals (with WvW and PvP as other options, of course). Mainly: It feels like I am always having to do something, always active and never being able to stop and chat.
What I am getting at here is the need to pause in this constant run and be able to set up an area and sit down to relax, enjoy the stunning scenery that Guild Wars 2 has to offer, and simply talk with those in your party or Guild. Standing around in a field is ok, but it just doesn’t have the feel of relaxing and getting to know one another. Monsters are about, events are going on, and a dozen things pulling for your attention. What I, and many others I have talked to, would absolutely love would be a way to, say, set up a simple campfire to sit around and talk. Or perhaps chairs: sitting in the dirt in a field is informal, while actual seating is more refined, even if it is upon cushions around a campfire. The closest you can get to this currently is dropping a Tray and /sit’’ing around it, if not spending a load of Guild Influence for a Banquet that only lasts an hour (I believe). I know it seems insignificant while you are all working on events and updates to the game, but just some way to sit down and chat would go a long way to fostering more in-depth connections between Players and Guild Members.
Having a place to meet and discuss goings-on, be it planning for a dungeon or just catching up on how everyone’s week has been, would be an amazing addition. As for how it is currently, it just feels… informal and fleeting. Face-to-face, even through our characters, has far more impact upon a person then party chat or guild chat while dodging hordes of creatures. It helps in building a more profound connection between people. Add in a relaxing and more formal (compared to sitting in the dirt in a field) environment to chat in and you have yourself a new aspect to Guild Wars 2. It isn’t just about playing the game, grinding for gold and gear, and getting things done. It can also be a means to sit down and get to know your fellow players and guild members within the world we all love.

That is my general idea, along with my personal opinions of it.

Sure, the usual suggestions of Player Housing and Guild Halls are a way to remedy this, but what I feel is that being able to drop a chair and sit with friends out in the world of Tyria somewhere, or even just find a niche in some scenic area to be able to sit in and talk, would be great. (The ability to actually sit in chairs would be a start, for there are many seating areas already in Tyria that players are unable to use due to the lack of the option)

If anyone else has ideas on this, respond and lets see if we can brainstorm some practical ways to bring this to the game (and save the dev team time in doing such :P ).

(edited by Giere.7948)